
دامی (بریج)
the partner of the declarer in a bridge game, whose hand is displayed face-up on the table for all players to see after the opening lead
In the card game bridge, the dummy is the player who is partnered with the declarer but does not actively participate in playing the hand after the first card is led. Once the opening lead is made, this player's cards are placed face-up on the table for everyone to see. The declarer then plays both their own hand and the dummy's hand, making all decisions for both. The dummy does not make any choices or take part in the strategy but simply follows the rules of the game by letting the declarer control their cards and try to win the required number of tricks.

انتقال جاکوبی (بریج)
a bidding convention used by the responder to show a five-card or longer major suit and to transfer the bid to the next higher ranking suit, usually at the 2-level, forcing the opener to bid the suit
A Jacoby transfer is a special way of bidding in bridge that helps one player tell their partner which suit they want to play in. When a player has a strong hand in one suit but does not want to be the one to play it, they use a Jacoby transfer. The player bids the next suit above the one they want, which signals to their partner to bid the suit they really want to play. This way, the partner becomes the one in control of the hand, which is often helpful for winning.
اطلاعات دستوری:

دست عالی (بریج)
(bridge) either the hearts or spades suits, which are considered stronger than the minor suits (diamonds and clubs) because they have more high-ranking cards
A major suit in card games like bridge refers to one of the two strongest suits in the deck: hearts and spades. These suits are ranked higher than the other two suits, diamonds and clubs, and are often more valuable in bidding and play. In bridge, a major suit typically has more points associated with it, and winning tricks in a major suit can earn a team more points than winning tricks in a minor suit. When a player bids a major suit, they are usually aiming for a higher number of tricks and a stronger hand.
اطلاعات دستوری:

دست بد (بریج)
(bridge) either the diamonds or clubs suits, which are considered weaker than the major suits (hearts and spades) because they have fewer high-ranking cards
A minor suit in card games like bridge refers to one of the two weaker suits in the deck: clubs and diamonds. These suits are ranked lower than the major suits, hearts and spades, and are often less valuable in terms of points. In bridge, bidding a minor suit generally means the player has a hand with fewer high-ranking cards, and the goal is often to win fewer tricks than when bidding a major suit. Winning tricks in a minor suit usually earns fewer points than in a major suit.
اطلاعات دستوری:

بدون خال آتو (بریج)
a bid made by the declarer that specifies no trump suit and indicates that the declarer intends to win tricks using only the strength and distribution of the cards, without relying on any particular suit
No-trump is a term used in card games like bridge to describe a situation where there is no designated trump suit. Normally, one suit is chosen as the trump, meaning its cards are stronger than the others. However, in no-trump, none of the suits have this special power. All suits are treated equally, and the player must rely on the strength of their hand without the advantage of a trump suit. Bidding no-trump often signals that a player has a balanced hand with high-ranking cards spread across different suits.

(همگروهی)
یار
a person we do a particular activity with, such as playing a game

رابر (بریج)
a series of games in which one partnership must win two games, with the total score determining the winner
In card games like bridge, a rubber is a series of games played between two teams. To win a rubber, a team needs to win two games. Each game is made up of several hands, and the team that wins two games first wins the rubber. The rubber is a way to keep track of who is winning over a longer period of play, instead of just focusing on one game. It gives a team a chance to recover if they lose the first game, and the rubber winner is the team that wins the most games.

قرارداد استیمن (بریج)
a bidding system used by the responder to ask the opener if they have a four-card major suit, typically either hearts or spades, after an opening bid of 1NT
The Stayman convention is a way for a player to ask their partner if they have four cards in either hearts or spades after the partner has bid no-trump. The player does this by bidding clubs, which signals the question. If the partner has four cards in one of these suits, they will respond by bidding that suit. The goal is to determine if the partnership can play in a major suit, which can often lead to a better result than playing in no-trump.
اطلاعات دستوری:

دست خالی (بریج)
a suit in which a player holds a small number of cards, typically fewer than three, which can be a disadvantage in playing and winning tricks in that suit
A short suit in card games like bridge refers to a suit that a player holds with very few cards, usually two or fewer. Having a short suit can be both a disadvantage and an advantage. It may limit the player's ability to win tricks in that suit, but it can also be useful for forcing opponents to play higher cards in other suits or for creating a "void" where the player has no cards in a particular suit, allowing them to trump, or play a stronger suit, more effectively. A short suit is often important when making decisions during bidding and play.
اطلاعات دستوری:

دست کامل داشتن (بریج)
(in bridge, whist, or other similar card games) to successfully fulfill their contract by taking the required number of tricks
اطلاعات دستوری:

دست فرد (بریج)
the number of tricks won by the declarer that are over and above the number of tricks required to fulfill their contract
An odd trick in card games like bridge refers to any trick won by the declarer’s side beyond the first six tricks. Since a contract in bridge is based on the number of tricks above six, the first six are not counted in scoring. For example, if the declarer wins nine tricks, three of these are considered odd tricks. These odd tricks determine whether the declarer fulfills their contract and how many points they score.
اطلاعات دستوری:

اورتریک (بریج)
a trick won by the declarer in excess of the number of tricks required to fulfill their contract
An overtrick in card games like bridge refers to any trick won by the declarer’s side beyond the number needed to fulfill their contract. For example, if the contract is to win nine tricks, but the declarer wins ten tricks, the extra one is an overtrick. Overtricks earn additional points, but they are usually less valuable than fulfilling the contract itself. However, in competitive play, overtricks can impact scoring and strategy, especially in duplicate bridge.

آندرتریک (بریج)
the number of tricks that the declarer fails to take in attempting to fulfill their contract, and they can result in penalties for the declarer's side
An undertrick in card games like bridge refers to any trick the declarer fails to win below the number required to fulfill their contract. For example, if the contract is to win nine tricks but the declarer wins only seven, the two missing tricks are undertricks. Each undertrick results in penalty points awarded to the defending side, with the severity of the penalty depending on various factors. Undertricks indicate that the declarer did not meet their bid.

ورقهای پخششدهی ثانویه
a series of cards with decreasing numbers, all of the same suit, that comes after the main set of cards
A back run in card games, particularly in games like Pinochle, refers to a sequence of three or more consecutive cards in a suit, starting from a high card and working backward. For example, a back run might consist of the cards 10, 9, and 8 of hearts. In some card games, a back run can be valuable for scoring, as it represents a strong combination of cards that could help in taking tricks or fulfilling a specific bid. The exact role of a back run varies depending on the rules of the game being played.
اطلاعات دستوری:

(عدم تبعیت)
نقض کردن
to fail to follow suit when a player should have, violating the rules of the card game being played
اطلاعات دستوری:
تبریک! !
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