
(Feketé)
Fekete
the player who uses the pieces of the black color, who moves second in the game

(Fehér játékos)
Fehér
the player or side in chess that moves first, typically using the white pieces

(háromszoros megismétlés)
háromszoros ismétlés
a rule that occurs when the same position on the board occurs three times with the same player to move, or if the same sequence of moves occurs three times with the same player to move, resulting in a draw or stalemate
Threefold repetition is a rule in chess where the game can be declared a draw if the same position occurs three times with the same player to move and all possible moves remaining the same. This can happen at different points in the game, and the repetitions do not need to be consecutive. The player who wishes to claim a draw due to threefold repetition must make the claim before making their next move. This rule is in place to prevent endless cycles of moves without progress toward checkmate.
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N/A
the time each player has to make moves in a game, with formats like fixed per move or total game time, often including increments or delays
Time control is a rule in chess that sets a limit on the amount of time each player has to make their moves during the game. There are different types of time control, such as classical, where each player has a set amount of time for the entire game, and blitz or rapid, where each player has less time per move or a fixed time for the whole game. If a player runs out of time before making a move, they lose the game, regardless of the position on the board. Time control adds an element of pressure, requiring players to think quickly while maintaining strategic focus.
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(ötven lépés törvény)
ötven lépés szabály
a rule in chess stating that if no capture has been made and no pawn has been moved in the previous fifty moves by each player, either player can claim a draw
The fifty-move rule in chess states that if fifty consecutive moves are made by both players without a pawn being moved or a piece being captured, either player can claim a draw. This rule is in place to prevent endless games with no progress, often in situations where the players have very few pieces left and no clear way to force a checkmate. The count resets whenever a pawn is moved or a capture is made. This rule ensures that games are concluded in a reasonable amount of time.
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(királyi lépés)
rokádo
a move in the game of chess that allows the king and one of the rooks to move simultaneously
Castling is a special move in chess that involves the king and one of the rooks. The king moves two squares toward the rook, and the rook then moves to the square next to the king on the opposite side. Castling can only be done under certain conditions: neither the king nor the rook involved can have moved previously, there can be no pieces between the king and the rook, and the king cannot be in check or move through a square that is under attack. The purpose of castling is to protect the king by moving it to a safer position, typically behind a row of pawns, while also developing the rook.

(kényszerhelyzet)
zugsakk
a term in chess used to describe a situation where a player would prefer to pass their turn and make no move, as any move they can make would put them in a weaker position or lead to an eventual loss
Zugzwang is a situation in chess where a player is forced to make a move that will worsen their position, because any possible move leads to a disadvantage. In zugzwang, a player would prefer to pass their turn, but since that is not allowed, they must make a move that causes harm, often leading to a loss or a draw. This situation typically occurs in endgames, where the player has fewer pieces, and even a small move can change the outcome of the game.

(sakkidő mérő)
sakk óra
a device used to time the moves of players during a game of chess, with two clocks typically used for each player, one with a button that stops their clock and starts their opponent's clock, and vice versa
A chess clock is a timing device used in chess to keep track of the time each player spends making moves. It consists of two clocks, one for each player, and only one clock runs at a time. When a player finishes their move, they press a button on their clock to stop it and start the opponent's clock. Chess clocks are used in games with time controls, such as blitz, rapid, or classical chess, to ensure that both players have a limited amount of time to make their moves. If a player runs out of time, they lose the game, regardless of the position on the board.
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(rapid sakk)
gyors sakk
a type of chess game with a significantly reduced time control compared to traditional chess, typically with each player having only a few minutes or seconds to make their moves
Fast chess refers to a chess game played with a time control that gives players limited time to make their moves, usually much shorter than in traditional chess. Types of fast chess include blitz, where each player has a few minutes for the entire game, and rapid, where each player has slightly more time, usually 10 to 15 minutes. The shorter time limits increase the pace of the game, requiring players to think quickly and make decisions under pressure. Fast chess is popular for its exciting, fast-paced nature and is commonly played in online and tournament settings.
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(algébiai notáció)
algébiai jelölés
a standardized system used to record and describe the moves made in a game of chess, with each square of the chessboard being assigned a unique letter and number coordinate, and each piece being represented by its first letter
Algebraic notation is the standard system used to record and describe moves in a chess game. Each square on the chessboard is identified by a unique combination of a letter and a number. The vertical columns, or files, are labeled from "a" to "h," starting from the left side, and the horizontal rows, or ranks, are labeled from "1" to "8," starting from the bottom. Each piece is identified by a letter, such as K for king, Q for queen, N for knight, R for rook, B for bishop, and no letter for pawns. A move is recorded by specifying the piece's starting square and its destination square, for example, e2 to e4 is written as e2-e4. Captures are noted with an "x," for example, exd5 means a pawn on the e-file captures a piece on d5. Algebraic notation is widely used in chess literature, tournaments, and online games.
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(diák mattja)
tanuló mattja
a four-move checkmate sequence in chess that can occur when one player moves their pawn to e4, their bishop to c4, and their queen to h5, threatening to checkmate the opposing king on f7
Scholar's mate is a quick checkmate that can occur in chess, usually within the first few moves. It happens when one player places the opponent’s king in check and checkmate using a combination of the queen and bishop. The typical sequence involves the player moving their pawn to e4, followed by the queen moving to h5 or f3, and the bishop being positioned to c4 or c5. If the opponent does not defend properly, the queen and bishop can coordinate to checkmate the king on f7 or f2. Scholar's mate is a simple tactic often used by beginners to win early in the game.

(művészmester)
nagymester
the highest title a player can achieve, awarded by FIDE to players who have demonstrated exceptional skill and achievement in chess tournaments and matches
A grandmaster (GM) is the highest title in chess, given to players who show exceptional skill. To earn this title, a player must perform well in important competitions and reach a certain rating that shows they are among the best. Once someone becomes a grandmaster, they keep the title for life. Grandmasters are known for their deep understanding of the game and have made important contributions to chess. Achieving this title takes many years of hard work, practice, and success in top-level games.

(sakkprobléma)
sakkfeladat
a puzzle or challenge in the game of chess that involves finding a specific sequence of moves that leads to a particular outcome, such as a checkmate or a draw
A chess problem is a specially composed puzzle that requires a player to find a specific solution, usually involving checkmate or a series of moves leading to a favorable outcome. These problems are not from real games but are designed to challenge a player's ability to think creatively and solve complex situations. Chess problems often present a position where one player must deliver checkmate in a set number of moves or achieve another goal, such as gaining material. Solving chess problems helps improve tactical skills and deepen one's understanding of the game.
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(készletmozgás)
kombináció
a sequence of moves that involves a tactical sacrifice or exchange of material to gain a positional or tactical advantage, often leading to a decisive advantage or checkmate
A combination in chess is a series of moves that leads to a tactical advantage, such as winning material or achieving checkmate. Combinations often involve sacrifices, where a player deliberately gives up a piece to gain a more favorable position or to set up a winning move. They require deep calculation and foresight, as players must plan several moves ahead to execute the sequence effectively. Combinations are a key part of chess strategy and can turn the game in favor of the player who sees them and uses them correctly.

(bolond máté)
bolond sakk
a two-move checkmate sequence in chess that can occur when one player makes an early mistake by moving their f-pawn or g-pawn too far forward, leaving their king vulnerable to attack
Fool's Mate is the fastest possible checkmate in chess, occurring in just two moves. It happens when one player makes extremely weak opening moves, usually advancing the pawns in front of the king and bishop, leaving the king exposed. The opposing player then uses their queen or bishop to deliver checkmate, as the king cannot escape. Fool's Mate is rare in serious games because it relies on major mistakes, but it serves as a lesson about protecting the king and avoiding careless moves at the start of the game.

(nyitott játszma)
nyílt játék
a game that features early pawn exchanges and a relatively open center of the board, often resulting in more active and tactical play
In chess, an open game refers to a position where the center of the board has been cleared of pawns, allowing for greater movement of pieces, especially bishops and queens. Open games typically occur after both players advance their central pawns early in the opening. This leads to open lines and diagonals, encouraging active play, quick development of pieces, and tactical opportunities. Open games are known for being dynamic and fast-paced, favoring players who excel at calculation and piece coordination. They often result in exciting, attacking chess with many possibilities for both sides.
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(lovag kirándulása)
lovagok útja
a mathematical problem and a chess puzzle that involves finding a sequence of moves for a knight that visits every square on an empty chessboard exactly once
A knight's tour is a chess puzzle where the goal is to move the knight around the board to visit every square exactly once, without revisiting any square. The knight must follow its unique movement pattern, which forms an L-shape. There are two types of knight's tours: open, where the knight does not end on the square it started, and closed, where it finishes on the square it began, creating a continuous loop. The knight's tour is often used to study algorithms and problem-solving strategies in mathematics and computer science.

N/A
a tournament format where each team competes against all others, earning points for wins, draws, and losses
A round-robin is a type of tournament format where each participant competes against every other participant. In a round-robin chess tournament, each player plays a game against all the other players, ensuring that everyone faces every opponent. The results of these games are used to determine the winner based on the number of points earned, with a win typically earning one point and a draw half a point. The player with the most points at the end of all the games is declared the winner. This format is popular in many sports and games because it guarantees that all participants have equal opportunities to compete.

(félnyitott játék)
félnyitott partia
a chess game that starts with 1.e4, but where Black responds with a move other than 1...e5, often resulting in a closed or semi-closed position
In chess, a semi-open game occurs when one player opens the game with 1.e4, which is pawn to e4, and the other responds with a move other than 1...e5, such as 1...c5, which is the Sicilian Defense, or 1...e6, which is the French Defense. This creates an asymmetrical position where one player's central pawn is more advanced than the other's. Semi-open games are often rich in tactical opportunities and offer both players chances for counterplay. They are typically more dynamic and complex than open games, as both sides must carefully maneuver their pieces to maintain a strong position.
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(szimultán kiállítás)
szimultán bemutató
a chess event in which a strong player, usually a grandmaster, plays multiple games at the same time against a group of opponents, moving from board to board and making one move at a time
A simultaneous exhibition in chess is an event where a strong player, often a grandmaster, plays against multiple opponents at the same time. The strong player moves from one board to another, making a move on each one, while the opponents are left to make their own moves. The aim is for the strong player to win all games, though they may draw or lose some. These exhibitions are used to demonstrate the skill of the top player and offer a unique experience for those involved, as they get a chance to play against a highly skilled opponent.
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(felfedezett check)
felfedezett sakk
a tactic where a player moves one of their pieces, revealing an attack on the opponent's king by another piece that was previously blocked or hidden behind the moving piece
In chess, a discovered check occurs when a player moves one of their pieces, revealing that another piece, usually a rook, queen, or bishop, is now attacking the opponent’s king. The key aspect of a discovered check is that the check is only revealed after the player moves the piece blocking the attacking piece’s line of sight. This can be a powerful tactic, as it forces the opponent to respond to the check while also potentially setting up other threats. Discovered checks are often used to surprise the opponent and create strong attacking opportunities.
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(feltárt támadás)
felfedezett támadás
a tactic where moving one piece uncovers an attack by another piece, creating a double threat and putting pressure on the opponent
In chess, a discovered attack occurs when a player moves one piece, revealing that another piece is now attacking an opponent's piece or position. Unlike a discovered check, where the king is in check, a discovered attack can involve any piece, not just the king. The player uses the movement of one piece to uncover the threat from another, often catching the opponent off guard. This tactic can be highly effective, as it allows the player to create multiple threats at once, making it difficult for the opponent to defend against all of them.
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(Királyi indiai védekezés)
Királyindiai védelem
a chess opening where Black sets up a strong defense and plans to attack the opponent's position later in the game
The King's Indian defense is a strategy in chess where Black allows White to take control of the center early in the game, while Black focuses on building a strong defense and preparing to attack later. Black moves their knight and then a pawn to g6, planning to place a bishop on the long diagonal to control the board. The goal for Black is to let White spread out their pieces, then strike back, especially on the side of the board where the king is located. This opening leads to exciting and tricky situations, as Black looks for chances to attack after waiting for the right moment.
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(perpetuális sakk)
örök sakk
a situation where one player continuously checks the opponent's king with no possibility of reaching a checkmate, resulting in a drawn game due to a stalemate or a threefold repetition
Perpetual check is a situation in chess where one player continuously checks the opponent’s king, making it impossible for them to escape the series of checks. This typically happens when the player delivering the checks keeps moving their pieces in a way that forces the opponent’s king into a cycle of being checked, often with no way for the opponent to defend or move their king to safety. The game can end in a draw if this situation continues, as the opponent cannot avoid the repeated checks. Perpetual check is often used as a defensive tactic when a player is losing but wants to avoid checkmate.
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(halott döntetlen)
holt döntetlen
a position where neither player has a realistic chance of winning, typically due to a lack of material or a highly symmetrical and locked position, resulting in an inevitable draw if the players continue to play perfectly
A dead draw in chess refers to a situation where the game ends in a draw because neither player can force a checkmate, regardless of the moves made. This can occur when there are not enough pieces left on the board to checkmate the opponent, or when both players agree to a draw after a long series of moves. A dead draw can also happen in cases like stalemate, threefold repetition, or the fifty-move rule, where no player can make progress. Essentially, it is a position where the game reaches a dead end with no winner.
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(bajnokság)
tornasorozat
a series of sporting games in which teams or players compete against different rivals in different rounds until only one remains and that is the winner
A tournament is a competition where multiple teams or individuals compete against each other in a series of matches or rounds to determine the winner. Tournaments are usually organized in a structured format, with participants facing off in either knockout rounds, where the loser is eliminated after each match, or round-robin formats, where everyone plays against each other. Tournaments can be held at local, national, or international levels, and they are commonly seen in sports, games, and other activities where skill or performance is tested.

(lehetséges lépés)
jelölt lépés
a potential move that a player considers during their turn as they analyze the possible outcomes and select the best course of action
A candidate move in chess refers to a move that a player considers as a possible option during a game. These are moves that the player thinks could help improve their position or lead to a good outcome. Before making a move, a player often evaluates several candidate moves, weighing their potential benefits and risks. The process involves analyzing the consequences of each move and choosing the one that seems best according to the overall strategy. Candidate moves are key in finding the most effective move in a given situation.
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(Boden-matt)
Boden-féle matt
a rare but elegant checkmate pattern named after Samuel Boden, where two bishops coordinate to deliver checkmate to the opponent's king
Boden's Mate is a checkmate pattern in chess where a player checkmates the opponent’s king using two bishops, typically positioned on crossed diagonals. This pattern usually occurs when the opponent's king is trapped in a corner or along the edge of the board, and the two bishops work together to cover the escape squares. Boden's Mate is named after the 19th-century chess player George Boden, who first used this checkmate pattern in a game. It is a relatively rare, but beautiful, checkmate that demonstrates the power of bishops working in harmony.
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(érintés-kihúzás szabály)
érintés-mozdítás szabály
a fundamental rule in chess that requires a player, who touches one of their own pieces, to move that piece if it has a legal move available
The touch-move rule in chess states that if a player touches one of their pieces during their turn, they must move that piece, if it is legally possible. If the player touches an opponent's piece, they must capture it, if it is allowed. This rule helps to ensure fairness and prevents players from making accidental or misleading moves. The touch-move rule applies in both formal and casual games, and in tournament play, failing to follow it can result in penalties or losing the game.
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(időelőny)
tempó
the advantage gained by making a move that forces the opponent to lose time or by achieving a position with fewer moves
In chess, tempo refers to the number of moves a player makes to achieve a particular position. Gaining a tempo means achieving the same position with fewer moves, while losing a tempo means taking more moves than necessary. This concept is crucial because it allows a player to develop their pieces more efficiently, potentially gaining a strategic advantage. For example, if a player can develop a piece without the opponent being able to respond effectively, they gain a tempo. Conversely, if a player moves a piece that the opponent can easily attack or force to move again, they lose a tempo. Mastering the use of tempo can lead to better piece placement and control over the game.

(hátráló báb)
hátrányos báb
a pawn that is behind its adjacent pawns on the same file and cannot be easily advanced, making it vulnerable to attacks and potentially weakening the player's pawn structure
A backward pawn in chess is a pawn that is positioned behind all other pawns on nearby columns and cannot safely advance without being captured. This typically occurs when pawns on neighboring columns have moved forward, leaving the backward pawn isolated. Backward pawns are considered weak because they are vulnerable to attacks, often becoming targets for the opponent’s pieces. They can be exploited by placing an opponent's piece in front of them, and they often limit the mobility of other pieces, making it a disadvantageous position.
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(hátsó sorban lévő matt)
hátsó rangú matt
a checkmate pattern where the opponent's king is trapped on the back rank of the board and is mated by a rook or queen that delivers the checkmate along the same rank
A back-rank mate is a checkmate that occurs when an opponent’s king is trapped on the back rank, usually by its own pawns. This happens when the pawns block the king’s escape, and an attacking piece, like a queen or rook, delivers a check. The king cannot move to any other square because it is surrounded by its own pieces, and there are no pieces left to block or capture the attacking piece. A back-rank mate often arises when the opponent has neglected to create space for their king to escape on the back rank.
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(csupasz király)
meztelen király
a situation where one player has no pieces left on the board, and their king is the only remaining piece
A bare king in chess refers to a situation where one player only has their king remaining on the board, with no other pieces left. This can happen if the player’s pieces are all captured, leaving only the king. While a bare king cannot win the game, it can still be a key part of a draw in certain situations, such as when the opponent is unable to checkmate the king due to a lack of sufficient material. However, the game typically continues until one player is checkmated or a draw is declared.
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(Alekhine tüzérsége)
Alekhine ágyúja
a tactical formation where two rooks are stacked on the same file, and the queen is behind them, creating a powerful attacking position
Alekhine's gun is a powerful chess tactic named after former world champion Alexander Alekhine. It involves aligning two rooks on the same file, one directly behind the other, with the queen positioned behind them. This formation creates a strong attacking line, allowing the queen to support the rooks and apply significant pressure on the opponent's defenses. The tactic is particularly effective when the opponent's king is on the same file, as it can lead to decisive attacks.
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(fogság)
tartás
a tactical maneuver where a piece is attacked and unable to move without exposing a more valuable piece behind it to capture
In chess, a pin is a tactic where a piece is forced to stay in its position because moving it would expose a more valuable piece behind it to attack. The piece being pinned cannot move without putting a more important piece, such as the king or queen, in danger. Pins are typically executed with long-range pieces, like rooks, bishops, or queens, which can attack across multiple squares. A pin can be a powerful way to gain material advantage by limiting the opponent's moves and forcing them into a defensive position. There are two types: absolute pin, where moving the pinned piece would expose the king, and relative pin, where the piece could be moved but doing so would still result in a disadvantageous position.

(abszolút rögzítés)
abszolút lefogás
a pin where the pinned piece is the king, meaning it cannot move without putting the king in check, making it illegal to move the pinned piece
An absolute pin in chess occurs when a piece is pinned against the king, meaning the pinned piece cannot move without exposing the king to check. This makes moving the pinned piece illegal because it would place the king in danger. For example, if a rook or queen attacks a piece that is in line with the opponent's king, that piece cannot move without putting the king in check. Absolute pins are especially strong because they completely restrict the movement of the pinned piece and can force the opponent into a defensive position.
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(Nemzetközi Sakkszövetség)
FIDE
the international organization that governs the rules and regulations of chess, as well as organizing and regulating international chess competitions
FIDE, which stands for the Fédération Internationale des Échecs (International Chess Federation), is the organization that governs chess worldwide. Founded in 1924, FIDE is responsible for setting the rules of the game, organizing international tournaments, and overseeing chess ratings. It also promotes chess as a sport and supports its development globally. FIDE is recognized by the International Olympic Committee and works to ensure fair play and the growth of chess at all levels, from local clubs to world championships. The organization also awards titles such as Grandmaster, International Master, and others based on performance in competitions.
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Gratulálok! !
37 szót tanult Chess Terms-ből. A tanulás és a szókincs felülvizsgálata érdekében kezdje el a gyakorlást!
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Betűzés
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