/tɹˈɪktˈeɪkɪŋ ɡˈeɪm/
a type of card game in which players compete to win tricks, which are groups of cards played in a single round according to the rules of the game
A trick-taking game is a type of card game where players compete to win "tricks," which are rounds in which each player plays one card, and the player with the highest-ranking card, based on the rules of the game, wins the trick. The goal is to win as many tricks as possible or to achieve a specific number of tricks, depending on the rules. Examples of trick-taking games include Bridge, Spades, and Hearts. These games often involve strategy, skill, and sometimes luck, as players must decide which cards to play based on the cards already played and their objectives.
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a card game for 2-6 players in which they try to gather points by collecting sets of cards, using 2 decks of cards and 4 jokers
Canasta is a card game that originated in Uruguay in the 1930s and became popular worldwide by the mid-20th century. It is usually played with two to six players using two standard decks of cards, including the jokers. The goal is to score points by forming sets of seven cards of the same rank, called "canastas," while also creating other combinations of cards. Players take turns drawing and discarding cards, and they can also take the discard pile under certain conditions. The game ends when one player or team reaches a predetermined score, typically 5,000 points.
a card game, usually for two players, who try to score a specific point before the other player and during the game record their points by placing small wooden pieces called pegs into the holes of a board
Cribbage is a card game that started in England in the early 17th century and is still widely enjoyed today. It is usually played by two players, although more can join, using a standard deck of cards and a board with pegs to keep score. The aim is to score 121 points before the opponent by earning points during each round through specific card combinations. Players alternate playing cards and tally their points using the board. The game blends skill and chance, making it both strategic and engaging.
/dʒˈɪn ɹˈʌmi/
a game of cards in which players must gather 10 points in order to win
Gin rummy is a card game that originated in the United States in the early 1900s and is known for being fast and easy to learn. It is usually played by two players using a standard deck of cards. The goal is to score points by forming sets of cards with the same rank or sequences of cards in the same suit. Players take turns drawing and discarding cards to improve their hands, aiming to use all their cards in valid combinations. The game ends when one player reaches a set score, often 100 points.
a card game in which two or more players bet on the values of the cards handed to them, often played in order to win money
Poker is a popular card game that has been played in various forms since the early 19th century, with roots in Europe and the United States. It is usually played by two or more players using a standard deck of cards. The goal is to win chips or money by having the best hand or by convincing other players to fold, which means giving up their cards. Players are dealt a set of cards and can bet, raise the bet, or fold based on the strength of their hand. There are different variations of poker, but most involve forming combinations of cards, with certain hands ranked higher than others. The game continues until one player wins all the chips or money.
a game of cards that its players aim to form the right combinations of sequences or sets
Rummy is a popular card game that likely originated in the early 19th century in Mexico or China. It is usually played by two to six players using a standard deck of cards. The goal is to form sets of three or more cards of the same rank or sequences of three or more cards in the same suit. Players take turns drawing and discarding cards, trying to improve their hand by forming these combinations. The game ends when a player has formed valid combinations with all of their cards and discards their last card. Points are scored based on the cards left in the other players' hands.
a card game in which players place their cards down one by one and the winner is someone who first says 'snap' as soon as noticing two similar cards are put together
Snap is a fast-paced card game that has been popular for many years, especially among children, with roots tracing back to the 19th century in Europe. It is usually played by two or more players using a standard deck of cards. The goal is to be the first to call "snap" when two cards of the same rank are placed on the pile. Players take turns placing cards face-up in the center, and when two matching cards appear, anyone can shout "snap" to win the pile. The game continues until one player collects all the cards, or until players decide to end the game. Snap is simple, quick, and requires good observation skills.
a card game that has only one player
Solitaire is a card game that has been played for centuries, with its modern version becoming widely popular in the 20th century, especially through computer versions. It is typically played by a single player using a standard deck of cards. The goal is to arrange all the cards in a specific order, usually by suit, from Ace to King. Cards are dealt in a specific layout, and the player can move cards between piles based on certain rules, such as placing cards in descending order and alternating colors. The game ends when the player successfully arranges all the cards or when no more moves are possible. Solitaire is a game of patience and strategy.
a card game that is typically played with a standard deck of 52 cards by three or more players, with the objective of getting rid of all of one's cards by playing them face down in a pile
Cheat, also known as I Doubt It, is a card game that has been played for many years, with its origins likely in the United Kingdom. It is usually played by three or more players using a standard deck of cards. The goal is to be the first player to get rid of all their cards. Players take turns playing cards face-down and making claims about the cards they have played, but they may lie about the card's rank. Other players can challenge the claim by saying "cheat," and if the player was lying, they must pick up the entire pile. If they were honest, the challenger must take the pile. The game continues until one player has no cards left. Cheat is a fun game that mixes strategy and bluffing.
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a simple card game that is typically played by two players with a standard deck of 52 cards, in which the objective is to win all of the cards in the deck by playing higher-ranking cards than one's opponent
War is a simple card game that has been enjoyed for centuries, especially among children. It is typically played by two players using a standard deck of cards, with the deck split evenly between the players. The goal is to win all the cards. Players take turns flipping over the top card of their stack, and the player with the higher card wins both cards and places them at the bottom of their pile. If the cards are of equal rank, a "war" is declared, and each player places three more cards face down before flipping a fourth card to determine the winner. The game continues until one player has all the cards or the players decide to end the game. War is a game of chance, with no skill involved.
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/kɹˈeɪzi ˈeɪts/
a classic card game that is typically played by two to four players with a standard deck of 52 cards, in which the objective is to get rid of all of one's cards by playing them onto a discard pile
Crazy Eights is a card game that originated in the United States in the early 20th century and has since spread worldwide, with many variations. It is usually played by two to seven players using a standard deck of cards. The goal is to be the first to get rid of all the cards in hand. Players take turns playing a card that matches the rank or suit of the top card on the pile. Eights are special and can be played on any card, allowing the player to choose the suit for the next turn. If a player cannot play, they must draw a card. The game continues until one player runs out of cards, and they are declared the winner. Crazy Eights is a game that involves strategy and a little luck.
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/ɪdʒˈɪpʃən ɹˈætskɹuː/
a fast-paced card game that is typically played by two or more players with a standard deck of 52 cards, in which the objective is to win all of the cards in the deck by slapping the pile when certain combinations of cards are played
Egyptian Ratscrew is a fast-paced card game that is believed to have originated in the United States in the 20th century. It is typically played by two or more players using a standard deck of cards. The goal is to win all the cards by forming piles and slapping them when certain conditions are met. Players take turns placing cards face-up in the center. If two cards of the same rank appear next to each other, anyone can slap the pile to win it. Additionally, players must slap the pile if a face card or Ace is followed by another face card or Ace within a certain number of turns. The game continues until one player collects all the cards or the players decide to end the game. Egyptian Ratscrew is known for its quick play and requires good reflexes and attention.
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/ɡˌoʊ fˈɪʃ/
a simple card game that is typically played by two to six players with a standard deck of 52 cards, in which the objective is to collect sets of four cards of the same rank by asking other players for cards of that rank
Go Fish is a card game that originated in the United States in the early 20th century and is widely played, especially among children. It is usually played by two to six players using a standard deck of cards. The goal is to collect as many sets of four cards of the same rank as possible. Players take turns asking others for specific cards, such as "Do you have any threes?" If the player has the requested card, they must give it to the asker, who gets another turn. If not, the asker is told to "go fish," meaning they must draw a card from the deck. The game continues until all sets are collected, and the player with the most sets wins. Go Fish is a fun and easy game that relies on memory and strategy.
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/fɹˈiːsɛl/
a single-player card game that is played with a standard deck of 52 cards, in which the objective is to move all of the cards to four foundation piles in ascending order, separated by suit
FreeCell is a popular single-player card game that became well-known in the 1990s, especially after being included in Microsoft Windows. It is played with a standard deck of 52 cards, where the goal is to move all the cards to four foundation piles, sorted by suit and in ascending order from Ace to King. The game is played on a layout with eight columns of cards, and players can move cards between the columns or to free cells, which are four empty spaces that can temporarily hold a single card. Cards can only be moved to a column if they are placed in descending order and alternate in color. Unlike many other card games, FreeCell does not rely on luck as much, as almost every game can be solved with the right strategy. The game ends when all the cards are arranged correctly or no further moves are possible.
a solitaire card game that is played with two decks of standard playing cards, with the objective of removing all of the cards from the tableau by creating sequences of cards in descending order, regardless of suit
Spider is a popular single-player card game that uses two standard decks of 52 cards, making a total of 104 cards. The goal is to arrange all the cards in descending order from King to Ace, for each suit, to clear the table. The game is played on a layout with ten piles of cards, with the first four piles having six cards and the remaining six having five cards. Players can move cards between piles, and the game allows for stacking cards in descending order, but only if the cards are of the same suit. When all cards in a pile are arranged from King to Ace, they are removed from the game. The game ends when all cards are placed in the foundation piles in the correct order or no more moves are possible. Spider is a challenging game that requires patience and strategic planning.
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a popular single-player card game that is played with a standard deck of 52 cards
Pyramid is a single-player card game that uses a standard deck of 52 cards. The goal is to remove all the cards from the pyramid by pairing them to add up to 13. The game starts with cards arranged in a pyramid shape, with seven rows of cards. The player can only remove cards that are not covered by others. The cards that can be paired are those that add up to 13, with Kings being worth 13 points on their own. Players take cards from the deck one at a time to help create these pairs. The game ends when all the cards are removed or no more moves are possible. Pyramid is a fun game that requires careful thought and strategy.
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a fast-paced card game that is typically played by two players with a standard deck of 52 cards, in which the objective is to get rid of all of one's cards by playing them onto a central pile as quickly as possible
Spit is a fast-paced two-player card game that is played with a standard 52-card deck. The goal is to get rid of all your cards before your opponent. The game begins with each player having a stack of cards, and players simultaneously try to play their cards onto two central piles, starting with the cards that are one higher or one lower than the top card of the pile. Players do not take turns, but instead, both play as quickly as possible. If neither player can play, they each add a card from their stack to the central piles. The first player to get rid of all their cards wins the game. Spit is a game that requires quick thinking and fast reflexes.
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/slˈæpdʒæk/
a fast-paced card game that is typically played by two or more players with a standard deck of 52 cards, in which the objective is to win all of the cards by being the first player to slap a jack when it is played
Slapjack is a fast-paced card game that has been popular for many years, especially among children. It is typically played by two or more players using a standard 52-card deck. The goal is to win all the cards by slapping the pile when a Jack appears. Players take turns placing cards face-up in the center, and if a Jack is revealed, anyone can slap the pile to win the cards. If someone slaps the pile when there is no Jack, they must give up a card as a penalty. The game continues until one player collects all the cards or until players decide to end the game. Slapjack is a fun game that requires quick reflexes and attention.
/ʃˈɛdɪŋtˈaɪp kˈɑːɹd ɡˈeɪm/
a card game where players aim to be the first to get rid of all their cards by playing them in specific sequences or following certain rules
A shedding-type card game is a type of card game where the main goal is to get rid of all the cards in hand. These games typically involve players taking turns playing cards onto a central pile, following certain rules, such as matching the rank or suit of the top card. Players may need to follow specific actions, like playing certain cards or making choices to play strategically. Examples of shedding-type card games include Crazy Eights and Uno. The game ends when one player successfully plays all their cards, making them the winner. Shedding-type games often require a mix of strategy, luck, and observation.
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/ˈoʊld mˈeɪd/
a simple card game that is typically played with a standard deck of 52 cards by two or more players, in which the objective is to avoid being left with the unpaired "Old Maid" card at the end of the game
Old Maid is a card game that has been played for centuries, and its origins are believed to date back to the 19th century in the United Kingdom. It is usually played by two or more players using a standard deck of cards, with one card removed, often a Queen, to make an unmatchable card, known as the "Old Maid." The goal is to form pairs of cards with the same rank, which are then discarded. Players take turns offering their hand to the next player, who must pick a card and attempt to form a pair. The game continues until all pairs are formed, and the player left with the "Old Maid" card loses the game. Old Maid is a fun and easy game, often enjoyed by children.
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/hˈɜːzɛln/
a popular Austrian card game played with a 20-card deck, where players aim to win tricks and accumulate points through various card combinations
Herzeln is a traditional Austrian card game played with a 20-card deck, often used in regional areas of Austria. The game is typically played by two to four players, and the goal is to score the fewest points. The deck consists of cards from 7 to 10, Jack, Queen, King, and Ace in all four suits. The game is played in rounds, where players must follow the lead suit if possible. Points are scored based on the cards left in players' hands, with face cards and Aces carrying higher point values. Herzeln is a trick-taking game that requires strategy, memory, and careful card management to avoid accumulating too many points. The game ends when a player reaches a set number of points, and the player with the lowest total wins.
/ˈuːnoʊ/
a card game played with a special deck where players aim to be the first to discard all their cards by matching them with the top card of the pile
Uno is a popular card game that was created in the United States in 1971. It is usually played by two to ten players using a special deck of 108 cards, with each card featuring one of four colors, red, yellow, green, or blue, and numbers or action symbols. The goal of the game is to be the first to get rid of all the cards. Players take turns matching a card from their hand to the card on top of the discard pile by color or number. Action cards such as Skip, Reverse, and Draw Two add excitement by changing the flow of the game. When a player has one card left, they must shout "Uno!" to warn others. The game ends when one player has no cards left, and they are declared the winner. Uno is a fast and fun game that requires a mix of strategy and luck.
/ɹˈiːəltˈaɪm kˈɑːɹd ɡˈeɪm/
a type of game where players play cards in a continuous, fast-paced manner without taking turns, and the gameplay occurs in real-time, requiring quick thinking and reaction to the changing game state
A real-time card game is a type of card game in which players do not take turns but instead play simultaneously or quickly, often requiring fast thinking and quick reactions. These games typically involve players trying to complete specific tasks, make matches, or win cards as fast as possible. An examples includes the game Spit, where both players play at the same time. Real-time card games often focus on speed and reflexes, making them exciting and fast-paced.
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/bˈɪɡ tˈuː/
a shedding-type card game where players aim to be the first to get rid of all their cards by playing higher-ranked cards or specific card combinations
Big Two is a popular card game that originated in East Asia and is typically played by four players. The game uses a standard 52-card deck, and the goal is to be the first to get rid of all the cards. Players take turns playing cards in combinations such as single cards, pairs, or sequences of consecutive numbers, following a specific ranking order. The game starts with the player holding the 3 of diamonds and proceeds in a clockwise direction. The player must always play a higher card or combination than the one previously played, and the highest-ranked card in each combination wins the round. The game continues until one player has no cards left, and that player is declared the winner. Big Two requires strategy and quick thinking to succeed.
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/ɪlˈuːsiz/
a card game that involves deductive reasoning and is played with a standard deck of cards, where players try to figure out a secret rule or pattern governing the play of cards
Eleusis is a card game that was created in the 1950s and is based on pattern recognition and deduction. It is typically played by two to six players using a standard 52-card deck. The goal of the game is to be the first to figure out the hidden rule that determines the valid sequence of cards. In the game, one player, the "dealer," secretly sets a rule for how cards must be played, and the other players take turns trying to follow this rule by placing cards in a growing pile. If a player plays an invalid card, they must draw a penalty card. The game continues until someone correctly identifies the rule or until all cards are played. Eleusis is a game of logic, observation, and strategy.
/spˈaɪt ænd mˈælɪs/
a two-player card game played with multiple decks of cards, where players aim to be the first to play all their cards from their individual stockpiles to build ascending piles in the center while blocking their opponent's moves
Spite and Malice is a competitive card game that is typically played by two players, though it can be played with more. The game uses a standard 52-card deck and the objective is to be the first to get rid of all the cards. Players take turns playing cards in ascending order from Ace to King on one of the central piles. Each player has their own pile of cards and can build on shared piles in the center. The game involves blocking the opponent’s moves and forcing them to draw cards while managing one’s own piles strategically. The game ends when a player empties their pile, and that player is declared the winner. Spite and Malice requires careful planning and anticipating the opponent’s actions.
a card game played with a standard deck of cards, where players aim to have the lowest score by forming specific card combinations and attempting to get rid of high-value cards
Golf is a card game that can be played by two or more players and typically uses a standard 52-card deck. The goal is to have the lowest score at the end of the game. The game is played in rounds, with each player being dealt a set number of cards, usually six, which are placed face down in front of them. Players take turns drawing cards from the deck or from a discard pile and try to replace their face-down cards with lower-value cards. After several rounds, players reveal their cards and score based on the values of their cards. Face cards are worth 10 points, Aces are worth 1 point, and all other cards are worth their face value. The game continues for a set number of rounds or until players decide to end, with the player having the fewest points winning the game.
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a unique card game with unconventional rules and secretive nature, where players must deduce and learn the rules as they play, often resulting in unexpected penalties for breaking unknown rules or making mistakes during the game
Mao is a card game that is often played by two or more players using a standard 52-card deck. The game is known for its mysterious and secretive rules, which players must figure out through trial and error. The main objective is to be the first to get rid of all the cards. Players take turns playing cards onto a central pile, following certain rules, but the exact rules are not explained to new players. Instead, they must learn through observation and by asking questions, which may or may not be answered. The game includes special actions like skipping a player’s turn or reversing the order of play, and players can also make up new rules as the game progresses. Mao is a fun and challenging game that combines strategy, memory, and the element of surprise.
Grammatical Information:
/skˈoʊpə/
an Italian card game played with a standard deck of cards, where players aim to capture specific cards on the table by matching their values with cards from their hand and earn points for combinations of cards captured
Scopa is a traditional Italian card game usually played by two to six players using a 40-card deck, with cards numbered from 1 to 10 in four suits. The suits are typically swords, cups, coins, and clubs. The goal is to score the most points by capturing cards from the table. Players take turns playing a card from their hand to match one or more cards on the table by their value. If a player’s card matches the value of one or more cards on the table, those cards are captured. Points are scored based on the cards collected, with certain cards having higher point values, such as the 7 of coins, worth 7 points. The game ends when all cards have been played, and the player with the most points wins. Scopa is a game of strategy and careful card management.
/spˈuːnz/
a fast-paced card game where players try to collect four-of-a-kind cards and quickly grab a spoon from the center of the table, leading to a fun and competitive race
Spoons is a fast-paced card game usually played by three or more players using a standard 52-card deck. The goal is to be the first to collect four of a kind and grab a spoon from the center of the table. Players take turns drawing cards from the deck and passing one card at a time to the next player. Once a player has four cards of the same rank, they secretly grab a spoon. When one player grabs a spoon, everyone else must try to grab one as well. Since there is always one less spoon than the number of players, the player left without a spoon is out of the game. The game continues until only one player remains. Spoons is a game of speed, observation, and quick reactions.
/jˈænɪv/
a strategic card game typically played with a standard deck of cards, where players aim to form specific card combinations and avoid exceeding a certain total point value in their hand
Yaniv is a card game commonly played by two or more players using a standard 52-card deck. The goal is to have the lowest total value of cards in hand by the end of the game. In each round, players take turns drawing and discarding cards, aiming to reduce the value of their hand. Players can call "Yaniv" when they believe their hand’s total value is 5 or lower, which ends the round. Other players then reveal their cards, and if no one has a lower total, the player who called "Yaniv" wins the round. However, if another player has a lower total, the player who called "Yaniv" must draw an additional penalty card. The game continues until a player reaches a set number of points, and the player with the lowest total score wins. Yaniv is a game of strategy, decision-making, and risk management.
/ɹˈʌʃən bˈæŋk/
a two-player solitaire card game played with a standard deck of cards, where players try to move their cards onto common foundation piles by building up in suit and sequence
Russian Bank is a card game usually played by two players using two standard 52-card decks. The goal is to be the first to get rid of all the cards. Each player starts with a pile of cards and a set of face-up cards placed in front of them. The central playing area consists of four shared stacks, and players take turns moving cards onto these stacks in descending order and alternating colors. Players can play from their own piles or draw cards from the central piles. If a player cannot make a move, they must draw a card. The game continues until one player has no cards left, and that player is declared the winner. Russian Bank is a game of strategy, observation, and careful planning.
/θɜːtˈiːn/
a card game played with a standard deck of cards where players aim to be the first to get rid of their cards by playing higher-ranked cards or specific card combinations
Thirteen is a popular card game typically played by four players using a standard 52-card deck. The goal is to be the first player to play all their cards. The game is played in rounds, with each player trying to play cards in combinations like single cards, pairs, triples, or sequences of cards in order. The player who starts the round plays a card, and the next player must play a higher card or combination. If a player cannot play, they pass their turn. The game ends when one player plays all their cards, and they are declared the winner.
a card game played with a standard deck of cards by two to four players, where players capture cards on the table by matching cards from their hand with the same value
Cassino is a card game usually played by two to four players using a standard 52-card deck. The goal is to score the most points by capturing cards from the table and forming certain combinations. In each round, players take turns playing cards from their hand onto the table, trying to match or capture cards already in play. Players can capture cards by matching the value of a card they play with a card on the table or by making certain combinations. Points are scored for capturing specific cards, such as face cards or Aces, and for capturing the most cards overall. The game continues for a set number of rounds or until a player reaches a predetermined score, and the player with the most points wins.
/kˈɑːɹuːɾə/
a traditional Japanese card game that involves players listening to poetry readings and quickly identifying and capturing matching cards based on the poems' texts or first lines
Karuta is a traditional Japanese card game where players listen to poems being read aloud and try to quickly find and grab the card that matches the poem’s text or first line. The game uses two types of cards: one with the poems written on them and the other with images or keywords connected to the poems. As one player reads a poem, the other players race to find the correct card from the pile. The game continues until all the cards are taken. The player who collects the most cards by the end of the game wins. Karuta is a fast-paced game that requires both good listening skills and quick reactions.
/hˌænɐfjˈuːdə/
a traditional Japanese card game played with a deck of hanafuda cards, involving matching cards based on their pictures and suits to form specific combinations
Hanafuda is a traditional Japanese card game played with a deck of 48 cards, divided into 12 suits, each representing a month of the year with images related to nature. The goal of the game can vary depending on the version being played, but generally, players aim to collect sets of cards with matching images or points. Players take turns drawing and playing cards, trying to form combinations such as pairs or sequences. One of the most popular versions of the game, Koi-Koi, allows players to earn points by completing sets and giving them the option to continue playing for more points or "calling Koi-Koi" to end the round. Hanafuda is a game of strategy and memory, requiring players to remember the cards in play and plan their moves carefully.
/kəmpˈɛndiəm kˈɑːɹd ɡˈeɪm/
a type of card game that includes multiple games played with a single deck of cards, offering a variety of different gameplay experiences within one set
A compendium card game is a type of card game that features multiple games, all playable with a single deck of cards. It includes different rule sets and objectives for each game, giving players a variety of options and experiences. This type of game provides flexibility, allowing for a range of gameplay styles from strategy-based games to simpler, quicker ones. Players can choose which game to play based on their mood or the number of people involved. A compendium card game is ideal for those who enjoy variety and want multiple options within a single set of cards.
Grammatical Information:
a card game that is typically played with a standard deck of 52 cards by two or more players, in which the objective is to get rid of all of one's cards by playing them face down, while bluffing about the cards being played
Bluff is a card game where players aim to get rid of all their cards by playing them face down and trying to deceive others about what cards they are playing. The game is typically played with a standard 52-card deck and can be enjoyed by three or more players. On each turn, a player plays one or more cards face down while declaring them to be of a certain rank, such as "two aces." Other players then have the option to challenge the truth of the claim by calling "bluff." If the player was lying, they must take back the cards, but if they were truthful, the challenger must pick up the pile of cards. The game continues until one player runs out of cards, and that player wins.
Grammatical Information:
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