a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game
a message, reference, or feature that is intentionally hidden by the directors of a movie, developers of a game, or writers of a book, etc. for the sake of amusement
a point awarded to a player who has passed a level, accomplished a mission, collected a particular item, or defeated a specific enemy in a computer game
the practice of devoting long hours into playing a specific game in order to collect in-game currency and related assets and make money by selling them to other players
an internet and gaming term used to indicate that a person is temporarily not available or not actively participating in an online activity or game because they are not physically present at their computer or keyboard
enemies or characters that have an excessive amount of health or resilience, often requiring players to expend a large number of bullets or attacks to defeat them
a gaming term used to describe the strategy of staying in one location or area for an extended period, often to gain an advantage or to ambush opponents
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
the act of playing video games or other interactive media, typically on a computer, console, or mobile device, for entertainment, recreation, or competition
a virtual item in a video game that can be purchased with real money or in-game currency and contains random rewards, such as virtual items, currency, or other in-game bonuses
a small financial transaction typically made within a video game or other software application, often using real-world currency or virtual currency, for the purpose of acquiring virtual goods or other in-game benefits
a person who spends excessive amounts of time using a computer, particularly for activities such as browsing the internet, playing video games, or engaging in social media
the capability of a computer system or software application to support multiple users simultaneously, often with different levels of access and control
a temporary or permanent enhancement to a character's abilities, attributes, or performance, often granted by items, power-ups, or other in-game mechanisms
a visual design or appearance that can be applied to a character, weapon, or other in-game object to change its look without affecting its performance or gameplay mechanics
additional digital content or expansions for a video game that can be purchased and downloaded after the initial release to enhance the gaming experience
a metric used in video games to measure the amount of damage a character or weapon can deal over a specific period, usually one second. It helps players understand the efficiency and effectiveness of their attacks in combat situations
the action of repeatedly and rapidly pressing buttons on a controller, often without a specific strategy or timing, in order to perform actions in a video game
referring to a game element, character, or ability that is excessively strong or dominant, often giving an unfair advantage compared to other elements or players
a term used to describe a game mode or situation in which players compete directly against each other, rather than against computer-controlled opponents
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions
the act of an experienced player using a new or alternate account to play against lower-skilled opponents, typically to achieve easy wins or exploit the matchmaking system
a type of interactive audio in video games that dynamically changes based on the player's actions or the game's events to enhance the gaming experience
a fictional character in a game, whether in a tabletop role-playing game or a video game, that is controlled and guided by a player throughout the course of the game's events and challenges