/pˈɪkeɪ/
a two-player card game played with a specialized deck of 32 cards, where players compete in different rounds to win specific combinations of cards and score points based on the value of the cards captured
Piquet is a two-player card game that uses a 32-card deck, which includes cards from 7 to Ace in each suit. The goal of the game is to score more points than the opponent by forming certain card combinations and winning rounds. Players are dealt a hand of cards and take turns playing cards, trying to win by playing higher cards in the suit that is led. Points are earned by forming groups of cards of the same rank or sequences of consecutive cards within the same suit. After the first round of play, players may exchange some of their cards to improve their hand. The game continues until one player reaches a set number of points, usually 100, and that player is declared the winner.
/bɹɪskˈoʊlə/
a traditional Italian trick-taking card game played with a standard deck of cards, where players aim to win specific tricks and earn points by capturing high-value cards, with the trump suit changing in each round based on the card revealed at the beginning of the game
Briscola is a popular Italian card game, typically played by two to six players using a deck of 40 cards, which is made by removing the 8s, 9s, and 10s from a standard 52-card deck. The goal of the game is to be the first to reach a set number of points, usually 61 out of 120. The game is played in rounds, with players taking turns playing cards. The player who plays the highest card in the trump suit, or the highest card of the lead suit if there is no trump, wins the round. Points are scored based on the value of the cards won, with face cards and Aces having higher values. Briscola can be played in teams or individually, and it requires both strategy and luck to win.
/fˈaɪv hˈʌndɹəd/
a trick-taking card game played with a specialized deck of 43, 45, or 48 cards, where players aim to win specific tricks and earn points by capturing high-value cards and meeting contract bids made at the beginning of each round
Five Hundred is a card game that originated in the United States in the early 20th century. It is usually played by four players, though there are versions for three to six players. The game usually uses a 43-card deck, which includes cards from 7 to Ace in all four suits, plus a Joker. The goal is to be the first to reach a set number of points, usually 500. Players bid on the number of rounds they believe they can win based on their hand, and the highest bidder becomes the "dealer" who sets the trump suit. Players then take turns playing one card at a time, and the highest card of the trump suit wins the round. The Joker acts as a wild card and is used as the highest card, automatically winning any round it is played in. Points are awarded based on the number of rounds won, with bonus points for making a successful bid. The game ends when a player reaches the target score.
a card game consisting of four players playing in two pairs who must guess how many cards they will win, they score points if their guess is right or else they lose points
Bridge is a popular trick-taking card game usually played by four players in two teams of two. The game uses a standard 52-card deck, and the goal is to win as many rounds as possible by having the highest card in the current suit or by using the trump suit. Players take turns bidding on how many rounds they think their team can win based on their hands. The player with the highest bid becomes the "dealer" and sets the trump suit. In each round, players play one card at a time, following suit if possible. The highest card in the trump suit or the highest card in the leading suit wins the round. Points are scored based on the number of rounds won, and the game continues until a set number of hands is played. Bridge is a game of strategy, communication, and careful planning between teammates.
a trick-taking card game that is typically played by four players in two partnerships with a deck of 24 or 32 cards, depending on the variation of the game
Euchre is a trick-taking card game commonly played by four players in two teams of two. The game uses a 24, 28, or 32-card deck, typically with cards from 9 to Ace in each suit. The goal is to be the first team to reach a set number of points, usually 10 or 15. In each round, players take turns bidding to choose the trump suit, which beats all other suits for that hand. Players then play one card at a time, with the highest card of the trump suit or the highest card of the leading suit winning the trick. If a team wins all the tricks in a round, they score extra points. Euchre is a game of strategy, teamwork, and quick decision-making.
/bɛzˈiːk/
a 19th-century French card game for two players, played with a deck of 64 cards consisting of two standard 52-card decks with the twos through sixes removed
Bezique is a two-player card game that originated in France in the 19th century. It is played with a 64-card deck, created by combining two standard 52-card decks and removing the twos through sixes. The goal of the game is to score points by forming combinations of cards, known as "melds," and by winning tricks. Each player starts with a hand of cards and takes turns playing cards to win tricks, with the highest card of the leading suit or the trump suit winning the round. Players can also score points by forming melds, such as pairs, sequences, or groups of cards of the same rank. The game continues until one player reaches a set number of points, often 1,000.
/ˈɛkɑːɹt/
a two-player card game played with a specialized deck of 32 cards, where players compete in a series of rounds to win specific tricks and achieve a predetermined number of points to win the game
Écarté is a two-player card game that originated in France in the 19th century. It is played with a standard 32-card deck, consisting of cards from 7 to Ace in each of the four suits. The goal is to be the first player to score a set number of points, usually 7 or 9, by winning tricks. Each player is dealt 9 cards, and they must discard a few cards, known as the "écarté," before the play begins. In each round, players take turns playing one card at a time, with the highest card of the leading suit winning the trick. A player can also score points by forming specific combinations of cards, such as a "pair" or a "three-of-a-kind." Écarté is a game of skill and strategy, requiring careful card management and anticipation of the opponent's moves.
/ˈhɑɹts/
a trick-taking card game played with a standard deck of cards, where players try to avoid capturing certain high-value cards and the Queen of Spades to earn the fewest points possible
Hearts is a trick-taking card game typically played by four players. It uses a standard 52-card deck, and the goal is to avoid winning certain cards that carry penalty points. In each round, players take turns playing one card at a time, and the highest card in the leading suit wins the trick. The Hearts suit and the Queen of Spades carry penalty points, and players try to avoid winning these cards. The game is played in several rounds, and the player with the fewest penalty points at the end of the game wins. Hearts requires strategy, careful planning, and the ability to predict the moves of other players.
/dʒˈæs/
a Swiss trick-taking card game with regional variations, played with a specialized deck and strategic play to win tricks and earn points
Jass is a popular Swiss card game usually played by four players in two teams of two. The game uses a 36-card deck, with cards from 6 to Ace in each of the four suits. The goal is to be the first team to reach a set number of points, typically 1000. Players take turns playing cards in a series of rounds, and the highest card of the leading suit or the trump suit wins the trick. The trump suit, which is determined at the start of each hand, beats all other suits. Players can score points by winning tricks and by forming certain combinations of cards.
/tɹˈʌk/
a trick-taking card game played in France where players bid on the number of tricks they will win and aim to fulfill their bids while avoiding specific cards that deduct points
Truc is a French card game, often played by four players in two teams. It uses a standard 52-card deck, and the goal is to be the first team to reach a set number of points, typically 51 or 101. At the start of the game, players declare a trump suit, which beats the other suits in that round. Players take turns playing cards, and the highest card in the leading suit or trump suit wins the trick. The game involves strategy, as players try to win as many tricks as possible while preventing their opponents from winning. Points are scored based on the tricks won, and the game ends when a team reaches the target points. Truc is a fast-paced and competitive game that requires teamwork and careful planning.
/nˈaɪntinˈaɪn/
a trick-taking card game played with a standard deck of cards, where players aim to avoid capturing specific cards that deduct points from their score, with the goal of reaching a total of 99 or fewer points to win the game
Ninety-nine is a card game typically played by two to six players using a standard 52-card deck. The goal is to be the first to reach exactly 99 points, but the game requires careful play to avoid going over this total. Players take turns playing one card at a time, and each card has a value that is added to the running total. Number cards are worth their face value, face cards are worth 10 points, and Aces are worth 1 point. If the total goes over 99, the player who caused it loses the round. Special cards, like the 9s, allow players to subtract from the total, offering a strategic advantage. The game continues until one player reaches exactly 99 points.
/ˈoʊ hˈɛl/
a trick-taking card game played with a standard deck of cards, where players bid on the number of tricks they will win in each round, and the goal is to fulfill their bids exactly
Oh Hell is a trick-taking card game typically played by three or more players using a standard 52-card deck. The game involves predicting the number of tricks one will win in each round, with the goal of scoring points based on how accurate these predictions are. Players are dealt a set number of cards, and after looking at their hand, they bid on how many tricks they think they will win. Players then take turns playing cards, with the highest card in the leading suit or the trump suit winning the trick. Points are awarded for correctly predicting the number of tricks won, and the game continues for several rounds.
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/pˈɪnɑːtʃəl/
a trick-taking card game that is typically played by two to four players in partnerships with a deck of 48 or 80 cards, depending on the variation of the game
Pinochle is a trick-taking card game that can be played by two to four players, often in teams of two. The game is usually played with a 48-card deck, which contains two sets of cards from 9 to Ace in each suit, though some versions use a larger 80-card deck. The goal is to score points by winning tricks and forming specific card combinations, known as "melds," like pairs or groups of cards in a sequence. Players take turns playing cards, and the highest card in the leading suit or the trump suit wins the trick. The game includes a bidding phase where players predict how many points their team can score, and the highest bidder sets the trump suit. Points are awarded for both winning tricks and melds, and the game ends when one team reaches a set number of points. Pinochle is a game that requires strategy, teamwork, and the ability to predict the opponents' moves.
/pˈɪtʃ/
a trick-taking card game played with a standard deck of cards, where players bid on the number of tricks they will win and aim to achieve their bids by capturing high-value cards and specific combinations of cards during each round
Pitch is a trick-taking card game typically played by two to four players, often in teams of two. The game is played with a standard 52-card deck, and the goal is to score points by winning tricks and making certain card combinations. The game begins with a bidding phase where players decide how many points they think their team can win, with the highest bidder determining the trump suit. Players take turns playing one card at a time, with the highest card in the trump suit or leading suit winning the trick. Points can be earned for winning specific cards, such as the highest card in the trump suit or a Jack, and additional points can be earned through certain combinations.
/skˈæt/
a three-player trick-taking card game popular in Germany, played with a specialized deck of 32 cards, where players bid on the value of the game and compete to win tricks by capturing high-value cards
Skat is a trick-taking card game that originated in Germany and is typically played by three players. It is played with a 32-card deck, consisting of cards from 7 to Ace in each suit. The goal is to score the most points by winning tricks and forming specific combinations of cards. Players take turns playing cards, with the highest card in the leading suit or the trump suit winning the trick. The game begins with a bidding phase, where players bid to become the "dealer" and set the trump suit, or play without a trump suit in a "grand" game. The dealer has the option to take two extra cards, called the "skat," and can use them to improve their hand. Points are scored based on the number of tricks won, and the game continues until a set number of points is reached.
/ʃnˈæpsən/
a two-player card game from Central Europe, played with a 20-card deck, where players aim to win tricks and score points by capturing specific cards and combinations to reach a predetermined score for victory
Schnapsen is a popular card game from Austria, typically played by two players using a 20-card deck, which includes cards from 9 to Ace in each suit. The goal of the game is to be the first to score 66 points, which are earned by winning tricks and forming specific card combinations, such as pairs or marriages, which is a king and queen of the same suit. Players take turns playing one card at a time, with the highest card in the leading suit or the trump suit winning the trick. The game starts with a bidding phase, where players can declare a trump suit, and points are awarded for both winning tricks and combinations. Players can also score additional points by "closing" the game, a move that requires careful timing. Schnapsen is a game of strategy, timing, and calculation, requiring players to manage their cards and anticipate their opponent's moves.
a trick-taking card game that is typically played by four players in two partnerships, with the objective of winning tricks by playing the highest-ranking card of the suit led or a trump card
Spades is a trick-taking card game typically played by four players in two teams of two. The game uses a standard 52-card deck, and the objective is to win as many tricks as possible. Each player bids on how many tricks they believe their team will win, with the team that bids the most becoming the "declarers." Players then take turns playing one card at a time, with the highest card of the leading suit or the trump suit, which is always the Spades suit, winning the trick. The game is played in rounds, and players score points based on the number of tricks they win. If a team wins the number of tricks they bid, they score points, but if they win more or fewer tricks, they lose points.
/wˈɪst/
a game of cards in which there are four players who team into two pairs and each aims to win more cards than their opponent
Whist is a classic trick-taking card game that became popular in England in the 18th century. It is usually played by four players in two teams, using a standard 52-card deck. The goal is to score points by winning tricks, which are rounds of cards played by each player. Players take turns playing one card, and the highest card in the leading suit or the trump suit wins the trick. The trump suit is decided at the start of each game by revealing the last card dealt. Teams try to win as many tricks as possible, with points awarded based on the tricks won.
/tˌæɹəkˈiːni/
an Italian trick-taking card game played with a specialized deck of 62 or 63 cards, where players bid on the number of tricks they will win and aim to capture high-value cards, especially the Tarocchi cards, to earn points and win the game
Tarocchini is a historic Italian card game played with a tarot deck, dating back to the 15th century. It is typically enjoyed by three or four players and uses a 62-card deck, which includes four suits and 22 trump cards. The aim of the game is to score points by winning tricks and forming specific combinations of high-ranking cards. Each player takes turns playing one card, and the highest card in the leading suit or the trump suit wins the trick. The game involves strategy and careful planning, as players use the unique power of trump cards, known as "trionfi," to their advantage. Tarocchini combines elements of chance and skill, offering a mix of strategy and tradition that has kept it popular for centuries.
/bˈɪd wˈɪst/
a trick-taking card game typically played by four players in partnerships, where players bid on the number of tricks they will win and work together to fulfill their bids and score points
Bid whist is a variation of the classic whist card game, popular in the United States, particularly within African American communities. It is typically played by four players in two teams, using a standard 52-card deck. The game begins with a bidding phase, where players bid to determine the number of tricks their team will attempt to win and whether the game will be played with or without a trump suit. The highest bidder sets the rules for the round, including the trump suit, if any. Players then take turns playing cards, and the highest card in the leading suit or the trump suit wins the trick. Points are scored based on meeting or exceeding the bid, and the first team to reach the target score, often 500, wins the game.
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a trick-taking card game played with a specialized deck of 57 cards, including a unique "Rook" card, where players bid on the number of tricks they will win, and the goal is to achieve their bids
Rook is a trick-taking card game typically played by four players in two teams of two, using a special 56-card deck. The game is played with four suits, and the Rook card, which is a unique card in the deck, serves as the highest trump card. The goal is to win tricks and score points by capturing valuable cards. The game begins with a bidding phase, where players bid on how many points their team will try to earn, and the highest bidder decides the trump suit or chooses to play without a trump suit. Players then take turns playing one card at a time, with the highest card in the leading suit or trump suit winning the trick. Points are earned based on the cards won, especially special cards like the Rook card, which is worth the most.
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/bˈɑːɹbuː/
a complex trick-taking card game played with a standard deck of cards by four players, where each round has different rules and objectives, making it a challenging and strategic game requiring careful planning and adaptability
Barbu is a trick-taking card game from France, played by four players using a standard 52-card deck. Unlike most card games, Barbu is divided into several rounds, each with a unique set of rules and goals. The game is often played as a series of seven rounds, where players take turns choosing a round type, such as avoiding certain tricks, avoiding hearts, or trying to win tricks with specific cards. The goal is to score the most points by succeeding in the selected challenges while minimizing penalties in others. Each player starts with an equal chance to choose the type of round, making strategy and planning critical. Barbu combines elements of trick-taking, strategy, and variety, offering a unique and dynamic gameplay experience.
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/ˈɔːl fˈoːɹz/
a trick-taking card game played with four players in partnerships, using a standard deck, where players earn points by capturing high-value cards and specific combinations to win the game
All Fours is a trick-taking card game that originated in England and became especially popular in the Caribbean. It is usually played by four players in two teams of two, using a standard 52-card deck. The goal is to score points by winning specific cards and tricks. Each game round begins with a bidding phase to determine the trump suit. Players then take turns playing cards, and the highest card in the leading suit or trump suit wins the trick. Points are scored for winning key cards, including the Ace, the Jack, the trump suit's lowest card, and the trick that contains the trump suit's six. The game continues until one team reaches a set number of points, often 14.
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/dʒˈɜːmən wˈɪst/
a trick-taking card game typically played by two players, using a standard deck of cards, where players bid on the number of tricks they will win, and the goal is to fulfill their bids and score points through strategic card play
German whist is a two-player card game played with a standard 52-card deck, where players aim to win as many tricks as possible. Each player is dealt 13 cards, and the top card from the remaining deck is turned over to determine the trump suit. Players take turns playing one card at a time, with the highest card in the leading suit or trump suit winning the trick. After each trick, the winner draws a card from the remaining deck. The game continues until all cards are played, and points are awarded based on the number of tricks won. The player with the most tricks at the end of the game wins.
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a shedding-type card game where players aim to get rid of their cards to become the President or avoid becoming the Scum in the next round
President is a shedding-type card game for three or more players, using a standard 52-card deck, where the goal is to be the first to play all one’s cards. Players take turns playing one or more cards of the same rank, and each subsequent play must be of equal or higher rank than the last. The round ends when no one can play a valid card, and the pile is cleared. Players earn ranks based on the order in which they finish, with the first player becoming the "President" and the last the "Scum." Roles in the next round affect gameplay, with the President gaining advantages, such as starting the game. The game continues over several rounds, blending strategy and social interaction.
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/ˈɑːmbɚ/
a trick-taking card game that originated in Spain and became popular in Europe during the 17th and 18th centuries, where players bid on the number of tricks they will win and try to achieve their bids during each round
Ombre is a classic card game that originated in Spain in the 17th century and became popular across Europe. It is typically played by three players using a 40-card Spanish deck or a modified standard deck with the eights, nines, and tens removed. The game begins with a bidding phase, where players compete to declare the trump suit and take on the role of "ombre," or the solo player. The ombre aims to win more tricks than either of the other two players, who team up against them. Players take turns playing one card at a time, and the highest card in the leading suit or the trump suit wins the trick. Points are scored based on the number of tricks won, and additional points may be earned for special combinations or achieving the declared bid.
/nˈɑːk ˈaʊt wˈɪst/
a trick-taking card game typically played by four to seven players, using a standard deck of cards, where players try to win tricks and avoid being the last player to win a trick in each round, as that player receives negative points
Knock out whist is a trick-taking card game typically played by four players using a standard 52-card deck. The game is played in a series of rounds, with players aiming to win as many tricks as possible in each round. In the first round, all players receive an equal number of cards, and the dealer sets a trump suit. Players take turns playing cards, with the highest card in the leading suit or trump suit winning the trick. After each round, the player who wins the fewest tricks is "knocked out" and eliminated from the game. The remaining players continue playing until only one player is left, who is declared the winner.
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/blˈæk lˈeɪdi/
a trick-taking card game that is similar to Hearts and is typically played with a standard deck of 52 cards by three to six players
Black Lady is a trick-taking card game typically played by three to six players using one or two standard 52-card decks. The goal is to avoid winning tricks that contain the queen of spades, known as the "Black Lady," which carries penalty points. Players are dealt an equal number of cards, and the game is played in rounds, with players taking turns to play one card at a time. The highest card in the leading suit or the trump suit wins the trick. The game continues until all tricks are played, and the player with the fewest penalty points from the queen of spades wins.
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/kˈoːɹt pˈiːs/
a popular trick-taking card game in South Asia, typically played by four players in two teams of two, involving bidding, trump selection, and special rules for scoring
Court piece is a trick-taking card game typically played by four players in two partnerships using a standard 52-card deck. The goal is to win more tricks than the opposing team. Players are dealt 13 cards each, and the game begins with a bidding phase, where players bid to determine the trump suit. The player with the highest bid declares the trump suit, which beats all other suits. During play, players take turns playing one card at a time, and the highest card in the leading suit or the trump suit wins the trick. Points are scored based on the number of tricks won, and the game continues until one team reaches a predetermined score.
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/pˈæsɜː/
a popular trick-taking card game in South Asia, involves bidding, trump selection, and special rules for scoring and is typically played with a deck of 32 or 52 cards by four players in two teams of two
Pasur is a traditional card game that is widely played in Iran and surrounding regions. Its origins are not precisely known, but it has been enjoyed for generations as a social and family activity. The game is typically played with two to four players using a standard 52-card deck. The goal is to collect specific cards, especially cards of value ten or higher, or to capture combinations that add up to ten. Players take turns playing one card from their hand to either match or combine with cards on the table. Points are awarded for capturing high-value cards or completing specific combinations, and the player with the most points wins.
/ʃˈɛləm/
a trick-taking card game that is popular in the Middle East, especially in Iran and Turkey, and is typically played with a deck of 52 cards by four players in two teams of two
Shelem is a popular card game played in parts of the Middle East and Central Asia, especially in Iran and Afghanistan. It is believed to have originated in these regions, where it has been enjoyed as a social activity for many years. Shelem is usually played by four players in two teams, with a standard deck of 52 cards. The game involves bidding, where players estimate how many tricks their team can win, and then playing rounds to meet or exceed their bid. The team that fulfills its bid earns points, and the game continues until a set score is reached. The objective is to win as many tricks as possible while working strategically with a partner.
/ˈɛlfɚn/
a trick-taking card game that originated in Germany and is played with a 32-card deck, where players aim to capture specific high-value cards to score points during each round
Elfern, also known as Eleven, is a traditional card game that originated in Germany and has been played since the 19th century. It is designed for two to six players and uses a special deck with cards numbered from one to twenty. The game begins with players being dealt a set number of cards, and the goal is to play all the cards in hand by forming sequences starting with the number eleven. Players take turns placing cards in ascending or descending order, and the game requires careful strategy to block opponents while advancing one's own sequences. The first player to get rid of all their cards wins the round, and points are tallied to determine the overall winner. It is a game that combines luck and strategy in a simple yet engaging format.
/ʃˈæfkɑːpf/
a traditional German trick-taking card game that is popular in Bavaria and other regions, played with a standard deck of cards and unique rules
Schafkopf is a traditional trick-taking card game that originated in Bavaria, Germany, in the early 19th century and remains a popular pastime there. Typically played by four players with a 32-card deck, it is considered the ancestor of many modern card games. The game involves forming two teams, often determined during the bidding phase, and aims to score points by winning tricks. Players bid for the right to set the rules of the round, such as choosing trump cards and the type of game to be played. Scoring is based on the cards won during the tricks, with certain cards carrying higher values. Schafkopf combines elements of skill, strategy, and teamwork.
/mˈʌs/
a traditional Basque trick-taking card game, typically played with a Spanish deck of 40 cards, and it involves forming partnerships and bidding to win specific rounds
Mus is a traditional card game that originated in Spain and is widely played in various countries, especially in Spain and the Basque region. It is a trick-taking game typically played by four players in two teams. The game uses a Spanish deck of 40 or 48 cards, and the goal is to score points by winning tricks and completing certain combinations. Players make bids at the start of each round, signaling how many points their team aims to win, and the teams then play their hands accordingly. The game is played in a series of rounds, and the team with the most points at the end wins. Mus combines elements of strategy, bluffing, and communication between teammates.
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/tˈoʊpən/
a Dutch trick-taking card game typically played with a 32-card deck, where players try to win tricks and avoid taking certain penalty cards
Toepen is a card game that originated in the Netherlands and is popular in parts of Europe. It is typically played by two to six players using a 52-card deck. The goal of the game is to be the first to get rid of all one's cards. Players take turns playing cards in a central pile, with the cards needing to follow a specific order, either higher or lower than the previous card played. When a player is unable to play a valid card, they must take cards from the pile as a penalty. In the game, players can challenge each other by saying "toep" when they are close to winning, which means the next round will be decisive for them. This adds an element of strategy, as other players can block or prevent this challenge.
/kwˈɑːdlɪbɪt/
a trick-taking card game, often played with a 32-card deck in Germany, where players bid to win specific rounds and aim to achieve their declared contract through successful trick-taking
Quodlibet is a traditional card game that originated in Germany and is often played in a social setting. It is usually played by four players with a 32-card deck, divided into two teams. The objective is to be the first to score a set number of points, usually through winning tricks. In Quodlibet, each player is dealt a hand of cards, and players take turns playing cards from their hand to win tricks by playing the highest card in the lead suit or the trump suit, if one is in play. The game has several variations, but in most versions, the key to success lies in strategy, card management, and understanding the flow of the game.
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/sˈɪkstisˈɪks/
a trick-taking card game played with a 24-card deck, where two players compete to be the first to score 66 points by winning tricks and capturing specific high-value cards
Sixty-Six is a popular card game that originated in Germany and has been played since the 18th century. It is typically played by two players using a 24-card deck, which consists of cards ranked from 9 to Ace in each of the four suits. The objective of the game is to be the first to reach 66 points, which are earned by winning tricks and scoring with specific card combinations, such as pairs and sequences. Players take turns playing cards, trying to capture tricks by playing higher-ranked cards than the opponent. Points are scored during the play and at the end of each round, and the game continues until one player reaches the required points.
/klˈæbɚdʒˌæs/
a trick-taking card game played with a 32-card deck, popular in the Netherlands and parts of Belgium, where players aim to win specific cards and earn points based on the value of the captured cards
Klaberjass is a traditional trick-taking card game that originated in the Netherlands and is popular in parts of Europe, especially in Belgium and Hungary. It is typically played by two to four players using a 32-card deck, consisting of cards from 7 to Ace in the four suits. The game is played in two teams of two players, or individually, with the goal of reaching a set number of points. Points are earned by winning tricks, with specific cards, such as the trump cards, carrying higher values. Players take turns playing cards, aiming to win tricks and score through combinations like sequences or by capturing high-ranking cards. Klaberjass combines elements of strategy, skill, and memory, making it both challenging and enjoyable.
/bɪtˈɛ/
a trick-taking card game that originated in France and is typically played with a 32-card deck
Bête is a traditional card game that originated in France and is commonly played with a 32-card deck. The game is typically played by two to four players, and the goal is to score points by winning tricks. In each round, players take turns playing one card from their hand, and the highest card of the same suit or the trump suit wins the trick. The game often involves a trump suit, where cards from that suit are more powerful than others. Players must use strategy to decide when to play their highest cards or when to save them for later. The first player to reach a set number of points wins the game.
/sˈɪksbˈɪd sˈoʊloʊ/
a trick-taking card game typically played by four players, where each player has an opportunity to bid on the number of tricks they will win, and the player who wins the bid plays alone against the other three players
Six-bid solo is a trick-taking card game that is popular in parts of Europe, especially in Germany. It is typically played with a 32-card deck and involves four players. The game is centered around bidding, where players try to predict how many tricks they can win during a round. The player who wins the bid becomes the soloist and plays against the other three players, who form a temporary team. The soloist tries to win as many tricks as possible, while the other three players work together to stop them. The number six in the game's name refers to the highest bid that can be made, and the player who bids six has to win all the tricks to score points.
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/dˈuːplᵻkˌeɪt bɹˈɪdʒ/
a variation of the game of bridge where the same deals are played by different partnerships, and the scores are compared to determine the best-performing team or player
Duplicate bridge is a version of the card game bridge, commonly played in clubs and tournaments. Unlike traditional Bridge, where players may play against different opponents each round, duplicate bridge uses the same set of cards at multiple tables, allowing for a more accurate comparison of performance. The game is typically played by four players, divided into two teams, with the goal of winning as many tricks as possible by playing higher cards of the same suit or using the trump suit. Each hand is played by different groups of players, and the results are compared to determine who performed the best on the same hands. Duplicate bridge emphasizes skill and strategy, as players aim to outplay their opponents based on identical hands rather than relying on luck.
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/pɹɪfˈɜːɹənz/
a type of trick-taking game where players bid for the right to choose the trump suit, and the goal is to win tricks containing valuable cards to score points
Russian Preference is a trick-taking card game popular in Russia and some neighboring countries. It is typically played by four players in two teams, with a standard 52-card deck. The game starts with a bidding phase, where players decide whether they want to play a "preference" game or pass. In the preference game, one team is designated as the declarer and tries to win as many tricks as possible, while the other team attempts to block them. The game has a trump suit, which is stronger than the other suits. The objective is to win tricks by playing higher cards within the same suit or using trump cards. Russian Preference combines strategy, teamwork, and skill to outplay the opposing team and achieve the highest score.
/kˈɑːɹnɔfəl/
a historic trick-taking card game that dates back to the late Middle Ages and is known for its unique and complex rules
Karnöffel is a traditional trick-taking card game that originated in Germany during the 15th century, making it one of the oldest known card games. The game is typically played by two to four players with a 48-card deck, which consists of cards numbered 1 to 7 in each of four suits. The main goal of Karnöffel is to win tricks by playing the highest card, but the game has a unique feature: some cards have special powers that can change the usual rules. For example, certain cards can beat higher cards or even reverse the order of play. Players take turns playing cards, trying to capture as many tricks as possible. Karnöffel is a game of skill and strategy, with a strong emphasis on the unusual abilities of the cards.
a trick-taking card game played with a special deck of cards which includes a set of trump cards and a distinctive suit system
Tarot, as a card game, originated in Italy during the 15th century and is still widely played in various European countries, especially in France and parts of Italy. It is typically played with a deck of 78 cards, including 56 playing cards, along with 22 "trump" cards and a Fool card. The game is usually played by four players, although variations exist for other numbers. Tarot is a trick-taking game where players aim to win as many tricks as possible, with the trump suit being the most powerful. The Fool card is unique, as it can be played as a wild card during the game. Players bid to determine the number of tricks they believe they can win, and the game includes both strategy and luck, with a focus on managing the trump cards and the Fool to gain points.
/fɹˈɛntʃ tˈæɹɑːt/
a trick-taking card game, popular in France, that uses a special deck of cards and involves elements of strategy, bidding, and predicting the number of tricks a player can win
French tarot is a popular trick-taking card game that is played with a 78-card deck, including 22 trump cards, 56 playing cards, and a special Fool card. It is typically played by four players, though variations for different numbers of players exist. The game begins with a bidding phase, where players decide whether they want to play as the "soloist", the one who tries to win most of the tricks, or in a partnership. The objective is to win tricks by playing higher cards, with the trump suit being the most powerful, followed by the Fool card, which can be used strategically. The game features a unique system of points based on the number of tricks won, and additional points are awarded for certain special plays.
Grammatical Information:
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