a reward in some video games that is obtained after completing specific, often challenging tasks

업적, 보상
an image that is the representation of a player in a game or an account on social media

아바타, 가상 캐릭터
(of a character in a video game) to hide or stay in one spot for an extended period of time in order to remain safe or to ambush other players

캠프하다, 매복하다
a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles

크로스 플레이, 플랫폼 간 상호 운용성
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game

컷신, 이벤트 신
a message, reference, or feature that is intentionally hidden by the directors of a movie, developers of a game, or writers of a book, etc. for the sake of amusement

이스터 에그, 숨겨진 메시지
a point awarded to a player who has passed a level, accomplished a mission, collected a particular item, or defeated a specific enemy in a computer game

경험치 포인트, XP 포인트
the practice of devoting long hours into playing a specific game in order to collect in-game currency and related assets and make money by selling them to other players

골드 파밍, 골드 농사
(of a player's character) to advance to the next level in terms of strength, ability, etc.

레벨 업하다, 레벨을 올리다
the fact or act of completely defeating a rival or enemy in a video game

지배, 섬멸
to completely defeat a rival or opponent, particularly in a video game

완패시키다, 압도하다
(particularly of a computer game or music) worthy of playing more than once

재생성, 재플레이 가치
a quality in video games that makes them worth experiencing more than once

다시 플레이할 수 있는, 다시 경험할 가치가 있는
(of a video game character) to come back to life after having been killed

부활하다, 다시 나타나다
an electronic device used for playing video games on a television or display screen

콘솔, 게임 콘솔
a high-quality, high-budget video game developed by a major company with extensive resources

트리플-A 게임, AAA 게임
an internet and gaming term used to indicate that a person is temporarily not available or not actively participating in an online activity or game because they are not physically present at their computer or keyboard
the range or radius of an action or ability that affects multiple targets within a specified area in video games or role-playing games
enemies or characters that have an excessive amount of health or resilience, often requiring players to expend a large number of bullets or attacks to defeat them

총알 스펀지, 총알 탱크
a gaming term used to describe the strategy of staying in one location or area for an extended period, often to gain an advantage or to ambush opponents

캠핑, 캠핑 전략
the act of using tactics or strategies in a video game that exploit weaknesses or loopholes in the game mechanics to gain an advantage over opponents

치즈, 치즈 전술
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts

게이미피케이션, 게임화
the act of playing video games or other interactive media, typically on a computer, console, or mobile device, for entertainment, recreation, or competition

게이밍, 비디오 게임
a virtual item in a video game that can be purchased with real money or in-game currency and contains random rewards, such as virtual items, currency, or other in-game bonuses

전리품 상자, 보상 상자
a small financial transaction typically made within a video game or other software application, often using real-world currency or virtual currency, for the purpose of acquiring virtual goods or other in-game benefits

소액 거래, 앱 내 구매
a person who spends excessive amounts of time using a computer, particularly for activities such as browsing the internet, playing video games, or engaging in social media

컴퓨터 중독자, 마우스 감자
(of a computer system or software application) designed for use by more than one person at the same time

다중 사용자, 멀티유저
the act of reducing the power or effectiveness of a weapon, ability, or strategy in order to balance or improve gameplay

너프
a temporary or permanent enhancement to a character's abilities, attributes, or performance, often granted by items, power-ups, or other in-game mechanisms

강화, 보너스
a visual design or appearance that can be applied to a character, weapon, or other in-game object to change its look without affecting its performance or gameplay mechanics

스킨, 외관
a group of players or individuals who come together to form a community or team in video games, typically to compete together or achieve common goals

클랜, 팀
a game mechanic in which players can create or upgrade items, equipment, or other in-game assets using various resources or components

제작, 크래프팅
additional digital content or expansions for a video game that can be purchased and downloaded after the initial release to enhance the gaming experience

다운로드 가능한 콘텐츠, DLC
a metric used in video games to measure the amount of damage a character or weapon can deal over a specific period, usually one second. It helps players understand the efficiency and effectiveness of their attacks in combat situations
to ambush or attack an opponent, often by surprise or with a numerical advantage, in a video game

매복하다, 숫적 우위로 공격하다
an expression used in the gaming community to show sportsmanship and respect to opponents after a match or game has concluded

좋은 게임, 잘 했어
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed

킬 데스 비율, 죽음 당 킬률
the action of repeatedly and rapidly pressing buttons on a controller, often without a specific strategy or timing, in order to perform actions in a video game

버튼 두드리기, 버튼 마구 누르기
a resource used in some video games to cast spells or perform special abilities by consuming a specific amount of magical energy or power

마법 포인트, 매직 포인트
a computer user, particularly a video gamer, who does not have the needed knowledge or skills to have a good performance

눕, 초보자
referring to a game element, character, or ability that is excessively strong or dominant, often giving an unfair advantage compared to other elements or players

과도하게 강한, 너무 강력한
a term used to describe a game mode or situation in which players compete directly against each other, rather than against computer-controlled opponents
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions

빠른 시간 이벤트, 빠른 행동 시퀀스
to abruptly quit a video game out of frustration or anger, often by intentionally disconnecting from the game or leaving the match

분노에 찬 퇴장, 레이지 퀴트
any character in a video game that is controlled by the computer itself rather than the playe

비플레이어 캐릭터, NPC
the act of an experienced player using a new or alternate account to play against lower-skilled opponents, typically to achieve easy wins or exploit the matchmaking system

스머핑, 스머프 행위
a character or role in a game that has high durability and is designed to absorb damage and protect other members of the team

탱크, 장갑차
a player who prioritizes maximizing their character's power and effectiveness in the game

파워 게이머, 캐릭터 최적화자
the numerical representation of a player's or character's health or vitality, which determines their ability to withstand damage or survive in the game

생명, 체력 포인트
a type of interactive audio in video games that dynamically changes based on the player's actions or the game's events to enhance the gaming experience

적응형 음악, 인터랙티브 음악
a fictional character in a game, whether in a tabletop role-playing game or a video game, that is controlled and guided by a player throughout the course of the game's events and challenges

플레이어 캐릭터, 플레이어 아바타
the best or highest achievement in terms of points or performance in a game

최고 점수, 하이 스코어
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