a reward in some video games that is obtained after completing specific, often challenging tasks
達成
an image that is the representation of a player in a game or an account on social media
アバター
(of a character in a video game) to hide or stay in one spot for an extended period of time in order to remain safe or to ambush other players
キャンプする
a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles
クロスプレイ
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game
カットシーン
a message, reference, or feature that is intentionally hidden by the directors of a movie, developers of a game, or writers of a book, etc. for the sake of amusement
イースターエッグ
a point awarded to a player who has passed a level, accomplished a mission, collected a particular item, or defeated a specific enemy in a computer game
経験値
the practice of devoting long hours into playing a specific game in order to collect in-game currency and related assets and make money by selling them to other players
ゴールドファーミング
(in computer games) an area that the player has access to as they take on an objective
レベル
(of a player's character) to advance to the next level in terms of strength, ability, etc.
レベルアップする
(particularly of a computer game or music) worthy of playing more than once
リプレイ価値
a quality in video games that makes them worth experiencing more than once
再プレイ可能
(of a video game character) to come back to life after having been killed
リスポーンする
an electronic device used for playing video games on a television or display screen
コンソール
the highest rating given to a game by video game rating organizations, indicating that it is suitable for players of all ages
トリプルA
an internet and gaming term used to indicate that a person is temporarily not available or not actively participating in an online activity or game because they are not physically present at their computer or keyboard
the range or radius of an action or ability that affects multiple targets within a specified area in video games or role-playing games
enemies or characters that have an excessive amount of health or resilience, often requiring players to expend a large number of bullets or attacks to defeat them
バレットスポンジ
a gaming term used to describe the strategy of staying in one location or area for an extended period, often to gain an advantage or to ambush opponents
キャンピング
the act of using tactics or strategies in a video game that exploit weaknesses or loopholes in the game mechanics to gain an advantage over opponents
利用
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
ゲーミフィケーション
the act of playing video games or other interactive media, typically on a computer, console, or mobile device, for entertainment, recreation, or competition
ゲーム
a virtual item in a video game that can be purchased with real money or in-game currency and contains random rewards, such as virtual items, currency, or other in-game bonuses
ルートボックス
a small financial transaction typically made within a video game or other software application, often using real-world currency or virtual currency, for the purpose of acquiring virtual goods or other in-game benefits
マイクロトランザクション
a person who spends excessive amounts of time using a computer, particularly for activities such as browsing the internet, playing video games, or engaging in social media
マウスポテト
the capability of a computer system or software application to support multiple users simultaneously, often with different levels of access and control
マルチユーザー
the act of reducing the power or effectiveness of a weapon, ability, or strategy in order to balance or improve gameplay
ナーフ(ゲーム)
a temporary or permanent enhancement to a character's abilities, attributes, or performance, often granted by items, power-ups, or other in-game mechanisms
バフ
a visual design or appearance that can be applied to a character, weapon, or other in-game object to change its look without affecting its performance or gameplay mechanics
外見
a group of players or individuals who come together to form a community or team in video games, typically to compete together or achieve common goals
クラン
a game mechanic in which players can create or upgrade items, equipment, or other in-game assets using various resources or components
制作
additional digital content or expansions for a video game that can be purchased and downloaded after the initial release to enhance the gaming experience
ダウンロード可能なコンテンツ
a metric used in video games to measure the amount of damage a character or weapon can deal over a specific period, usually one second. It helps players understand the efficiency and effectiveness of their attacks in combat situations
to ambush or attack an opponent, often by surprise or with a numerical advantage, in a video game
奇襲する
an expression used in the gaming community to show sportsmanship and respect to opponents after a match or game has concluded
いいゲーム
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed
キル・デス比率
the action of repeatedly and rapidly pressing buttons on a controller, often without a specific strategy or timing, in order to perform actions in a video game
ボタンマッシュ
a resource used in some video games to cast spells or perform special abilities by consuming a specific amount of magical energy or power
魔法ポイント
a computer user, particularly a video gamer, who does not have the needed knowledge or skills to have a good performance
初心者
referring to a game element, character, or ability that is excessively strong or dominant, often giving an unfair advantage compared to other elements or players
過剰に強力な
a term used to describe a game mode or situation in which players compete directly against each other, rather than against computer-controlled opponents
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions
クイックタイムイベント
to abruptly quit a video game out of frustration or anger, often by intentionally disconnecting from the game or leaving the match
怒ってゲームを辞める
any character in a video game that is controlled by the computer itself rather than the playe
ノンプレイヤーキャラクター
the act of an experienced player using a new or alternate account to play against lower-skilled opponents, typically to achieve easy wins or exploit the matchmaking system
スマーフィング
a character or role in a game that has high durability and is designed to absorb damage and protect other members of the team
タンク(ゲームで)
a player who prioritizes maximizing their character's power and effectiveness in the game
パワーゲーマー
the numerical representation of a player's or character's health or vitality, which determines their ability to withstand damage or survive in the gam
ライフポイント
a type of interactive audio in video games that dynamically changes based on the player's actions or the game's events to enhance the gaming experience
アダプティブ音楽
a fictional character in a game, whether in a tabletop role-playing game or a video game, that is controlled and guided by a player throughout the course of the game's events and challenges
プレイヤーキャラクター
the best or highest achievement in terms of points or performance in a game
高スコア