a reward in some video games that is obtained after completing specific, often challenging tasks

実績, 報酬
an image that is the representation of a player in a game or an account on social media

アバター, 仮想キャラクター
(of a character in a video game) to hide or stay in one spot for an extended period of time in order to remain safe or to ambush other players

キャンプする, 待ち伏せする
a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles

クロスプレイ, プラットフォーム間の相互運用性
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game

カットシーン, イベントシーン
a message, reference, or feature that is intentionally hidden by the directors of a movie, developers of a game, or writers of a book, etc. for the sake of amusement

イースターエッグ, 隠しメッセージ
a point awarded to a player who has passed a level, accomplished a mission, collected a particular item, or defeated a specific enemy in a computer game

経験値ポイント, XPポイント
the practice of devoting long hours into playing a specific game in order to collect in-game currency and related assets and make money by selling them to other players

ゴールドファーミング, 金稼ぎ
(of a player's character) to advance to the next level in terms of strength, ability, etc.

レベルアップする, レベルを上げる
the fact or act of completely defeating a rival or enemy in a video game

支配, 殲滅
to completely defeat a rival or opponent, particularly in a video game

打ち負かす, 圧倒する
(particularly of a computer game or music) worthy of playing more than once

再プレイ性, リプレイ価値
a quality in video games that makes them worth experiencing more than once

再プレイ可能な, 再プレイする価値がある
an electronic device used for playing video games on a television or display screen

コンソール, ゲームコンソール
a high-quality, high-budget video game developed by a major company with extensive resources

トリプルAゲーム, AAAゲーム
an internet and gaming term used to indicate that a person is temporarily not available or not actively participating in an online activity or game because they are not physically present at their computer or keyboard
the range or radius of an action or ability that affects multiple targets within a specified area in video games or role-playing games
enemies or characters that have an excessive amount of health or resilience, often requiring players to expend a large number of bullets or attacks to defeat them

弾スポンジ, 弾タンク
a gaming term used to describe the strategy of staying in one location or area for an extended period, often to gain an advantage or to ambush opponents

キャンピング, キャンピング戦略
the act of using tactics or strategies in a video game that exploit weaknesses or loopholes in the game mechanics to gain an advantage over opponents

チージング, チーズ戦術
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts

ゲーミフィケーション, 遊戯化
the act of playing video games or other interactive media, typically on a computer, console, or mobile device, for entertainment, recreation, or competition

ゲーミング, ビデオゲーム
a virtual item in a video game that can be purchased with real money or in-game currency and contains random rewards, such as virtual items, currency, or other in-game bonuses

戦利品ボックス, 報酬ボックス
a small financial transaction typically made within a video game or other software application, often using real-world currency or virtual currency, for the purpose of acquiring virtual goods or other in-game benefits

マイクロトランザクション, アプリ内購入
a person who spends excessive amounts of time using a computer, particularly for activities such as browsing the internet, playing video games, or engaging in social media

コンピュータおたく, マウスポテト
(of a computer system or software application) designed for use by more than one person at the same time

マルチユーザー, 複数ユーザー
the act of reducing the power or effectiveness of a weapon, ability, or strategy in order to balance or improve gameplay

弱体化
a temporary or permanent enhancement to a character's abilities, attributes, or performance, often granted by items, power-ups, or other in-game mechanisms

強化, ボーナス
a visual design or appearance that can be applied to a character, weapon, or other in-game object to change its look without affecting its performance or gameplay mechanics

スキン, 外観
a group of players or individuals who come together to form a community or team in video games, typically to compete together or achieve common goals

クラン, グループ
a game mechanic in which players can create or upgrade items, equipment, or other in-game assets using various resources or components

クラフト, 作成
additional digital content or expansions for a video game that can be purchased and downloaded after the initial release to enhance the gaming experience

ダウンロード可能なコンテンツ, DLC
a metric used in video games to measure the amount of damage a character or weapon can deal over a specific period, usually one second. It helps players understand the efficiency and effectiveness of their attacks in combat situations
to ambush or attack an opponent, often by surprise or with a numerical advantage, in a video game

不意打ちをかける, 数的優位で攻撃する
an expression used in the gaming community to show sportsmanship and respect to opponents after a match or game has concluded

良いゲーム, よくやった
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed

キルデス比, 死亡あたりのキル率
the action of repeatedly and rapidly pressing buttons on a controller, often without a specific strategy or timing, in order to perform actions in a video game

ボタン連打, ボタンマッシング
a resource used in some video games to cast spells or perform special abilities by consuming a specific amount of magical energy or power

魔法ポイント, マジックポイント
a computer user, particularly a video gamer, who does not have the needed knowledge or skills to have a good performance

ヌーブ, 初心者
referring to a game element, character, or ability that is excessively strong or dominant, often giving an unfair advantage compared to other elements or players

強すぎる, 過度に強力
a term used to describe a game mode or situation in which players compete directly against each other, rather than against computer-controlled opponents
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions

クイックタイムイベント, 迅速な行動シーケンス
to abruptly quit a video game out of frustration or anger, often by intentionally disconnecting from the game or leaving the match

怒ってゲームをやめる, レイジークイット
any character in a video game that is controlled by the computer itself rather than the playe

非プレイヤーキャラクター, NPC
the act of an experienced player using a new or alternate account to play against lower-skilled opponents, typically to achieve easy wins or exploit the matchmaking system

スマーフィング, スマーフの実践
a character or role in a game that has high durability and is designed to absorb damage and protect other members of the team

タンク, 装甲車
a player who prioritizes maximizing their character's power and effectiveness in the game

パワーゲーマー, キャラクター最適化者
the numerical representation of a player's or character's health or vitality, which determines their ability to withstand damage or survive in the game

ライフ, ヒットポイント
a type of interactive audio in video games that dynamically changes based on the player's actions or the game's events to enhance the gaming experience

適応音楽, インタラクティブ音楽
a fictional character in a game, whether in a tabletop role-playing game or a video game, that is controlled and guided by a player throughout the course of the game's events and challenges

プレイヤーキャラクター, プレイヤーのアバター
the best or highest achievement in terms of points or performance in a game

ハイスコア, 最高得点
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