Παιχνίδια - Όροι βιντεοπαιχνιδιών
Εδώ θα μάθετε μερικές αγγλικές λέξεις που σχετίζονται με όρους βιντεοπαιχνιδιών όπως "avatar", "frag" και "noob".
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Κουίζ
a reward in some video games that is obtained after completing specific, often challenging tasks
an image that is the representation of a player in a game or an account on social media
(of a character in a video game) to hide or stay in one spot for an extended period of time in order to remain safe or to ambush other players
a feature in some computer games that enables the participants across the world to play a game together regardless of having different platforms, operating systems, or consoles
a non-interactive scene in a video game that is usually shown when the player levels up, dies, or reaches another chapter of the game to develop the plot of the game
a message, reference, or feature that is intentionally hidden by the directors of a movie, developers of a game, or writers of a book, etc. for the sake of amusement
a point awarded to a player who has passed a level, accomplished a mission, collected a particular item, or defeated a specific enemy in a computer game
the practice of devoting long hours into playing a specific game in order to collect in-game currency and related assets and make money by selling them to other players
(in computer games) an area that the player has access to as they take on an objective
(of a player's character) to advance to the next level in terms of strength, ability, etc.
the fact or act of completely defeating a rival or enemy in a video game
(particularly of a computer game or music) worthy of playing more than once
a quality in video games that makes them worth experiencing more than once
(of a video game character) to come back to life after having been killed
an electronic device used for playing video games on a television or display screen
the highest rating given to a game by video game rating organizations, indicating that it is suitable for players of all ages
an internet and gaming term used to indicate that a person is temporarily not available or not actively participating in an online activity or game because they are not physically present at their computer or keyboard
the range or radius of an action or ability that affects multiple targets within a specified area in video games or role-playing games
enemies or characters that have an excessive amount of health or resilience, often requiring players to expend a large number of bullets or attacks to defeat them
a gaming term used to describe the strategy of staying in one location or area for an extended period, often to gain an advantage or to ambush opponents
the act of using tactics or strategies in a video game that exploit weaknesses or loopholes in the game mechanics to gain an advantage over opponents
the process of incorporating game-like elements and mechanics, such as points, rewards, leaderboards, challenges, and progress tracking, into non-game contexts
the act of playing video games or other interactive media, typically on a computer, console, or mobile device, for entertainment, recreation, or competition
a virtual item in a video game that can be purchased with real money or in-game currency and contains random rewards, such as virtual items, currency, or other in-game bonuses
a small financial transaction typically made within a video game or other software application, often using real-world currency or virtual currency, for the purpose of acquiring virtual goods or other in-game benefits
a person who spends excessive amounts of time using a computer, particularly for activities such as browsing the internet, playing video games, or engaging in social media
the capability of a computer system or software application to support multiple users simultaneously, often with different levels of access and control
the act of reducing the power or effectiveness of a weapon, ability, or strategy in order to balance or improve gameplay
a temporary or permanent enhancement to a character's abilities, attributes, or performance, often granted by items, power-ups, or other in-game mechanisms
a visual design or appearance that can be applied to a character, weapon, or other in-game object to change its look without affecting its performance or gameplay mechanics
a group of players or individuals who come together to form a community or team in video games, typically to compete together or achieve common goals
a game mechanic in which players can create or upgrade items, equipment, or other in-game assets using various resources or components
additional digital content or expansions for a video game that can be purchased and downloaded after the initial release to enhance the gaming experience
a metric used in video games to measure the amount of damage a character or weapon can deal over a specific period, usually one second. It helps players understand the efficiency and effectiveness of their attacks in combat situations
to ambush or attack an opponent, often by surprise or with a numerical advantage, in a video game
an expression used in the gaming community to show sportsmanship and respect to opponents after a match or game has concluded
a statistical measure that represents the number of kills a player achieves in relation to the number of times they have been killed
the action of repeatedly and rapidly pressing buttons on a controller, often without a specific strategy or timing, in order to perform actions in a video game
a resource used in some video games to cast spells or perform special abilities by consuming a specific amount of magical energy or power
a computer user, particularly a video gamer, who does not have the needed knowledge or skills to have a good performance
referring to a game element, character, or ability that is excessively strong or dominant, often giving an unfair advantage compared to other elements or players
a term used to describe a game mode or situation in which players compete directly against each other, rather than against computer-controlled opponents
a gameplay mechanic in video games that requires the player to press specific buttons or perform actions in response to on-screen prompts within a limited timeframe to progress through the game or perform certain actions
to abruptly quit a video game out of frustration or anger, often by intentionally disconnecting from the game or leaving the match
any character in a video game that is controlled by the computer itself rather than the playe
the act of an experienced player using a new or alternate account to play against lower-skilled opponents, typically to achieve easy wins or exploit the matchmaking system
a character or role in a game that has high durability and is designed to absorb damage and protect other members of the team
a player who prioritizes maximizing their character's power and effectiveness in the game
the numerical representation of a player's or character's health or vitality, which determines their ability to withstand damage or survive in the gam
a type of interactive audio in video games that dynamically changes based on the player's actions or the game's events to enhance the gaming experience
a fictional character in a game, whether in a tabletop role-playing game or a video game, that is controlled and guided by a player throughout the course of the game's events and challenges
the best or highest achievement in terms of points or performance in a game