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게임 - 롤플레잉 게임 용어

여기에서는 "gamemaster", "armor class", "troupe system" 등 롤플레잉 게임 용어와 관련된 영어 단어를 학습합니다.

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

실사 롤플레잉, 실사 역할 놀이

실사 롤플레잉, 실사 역할 놀이

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"live-action role play"의 정의 및 의미
tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

테이블탑 롤플레잉 게임, 테이블 롤플레잉 게임

테이블탑 롤플레잉 게임, 테이블 롤플레잉 게임

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"tabletop role-playing game"의 정의 및 의미
campaign setting

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

캠페인 설정, 캠페인 환경

캠페인 설정, 캠페인 환경

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"campaign setting"의 정의 및 의미
threefold model

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

삼중 모델, 세 가지 모델

삼중 모델, 세 가지 모델

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"threefold model"의 정의 및 의미
game master

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

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"game master"의 정의 및 의미
armor class

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

방어구 등급, 방어력 클래스

방어구 등급, 방어력 클래스

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"armor class"의 정의 및 의미
character sheet

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

캐릭터 시트, 캐릭터 카드

캐릭터 시트, 캐릭터 카드

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"character sheet"의 정의 및 의미
metagaming

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

메타 게임, 메타 게이밍

메타 게임, 메타 게이밍

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"metagaming"의 정의 및 의미
saving throw

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

세이빙 롤, 구원 주사위

세이빙 롤, 구원 주사위

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game mechanic

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

게임 메커니즘, 게임 메커니크

게임 메커니즘, 게임 메커니크

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"game mechanic"의 정의 및 의미
troupe system

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

극단 시스템, 그룹 시스템

극단 시스템, 그룹 시스템

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"troupe system"의 정의 및 의미
attribute

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

속성, 특징

속성, 특징

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"attribute"의 정의 및 의미
party

a group of people who are involved in an activity together for entertainment

파티, 그룹

파티, 그룹

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"party"의 정의 및 의미
hit point

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

체력 포인트, HP

체력 포인트, HP

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"hit point"의 정의 및 의미
health

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

체력 (게임), HP (히트 포인트)

체력 (게임), HP (히트 포인트)

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"health"의 정의 및 의미
actual play

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

실제 플레이, 게임 세션

실제 플레이, 게임 세션

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"actual play"의 정의 및 의미
gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

게이머-내러티비스트-시뮬레이셔니스트 이론, 플레이어 선호 이론

게이머-내러티비스트-시뮬레이셔니스트 이론, 플레이어 선호 이론

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"gamist-narrativist-simulationist theory"의 정의 및 의미
campaign

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

캠페인, 일련의 미션

캠페인, 일련의 미션

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