게임 - 롤플레잉 게임 용어
여기에서는 "gamemaster", "armor class", "troupe system" 등 롤플레잉 게임 용어와 관련된 영어 단어를 학습합니다.
리뷰
플래시카드
철자법
퀴즈
a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics
실사 롤플레잉, 실사 역할 놀이
a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes
테이블탑 롤플레잉 게임, 테이블 롤플레잉 게임
a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures
캠페인 설정, 캠페인 환경
a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat
삼중 모델, 세 가지 모델
the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee
a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed
방어구 등급, 방어력 클래스
a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay
캐릭터 시트, 캐릭터 카드
the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game
메타 게임, 메타 게이밍
a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations
세이빙 롤, 구원 주사위
a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay
게임 메커니즘, 게임 메커니크
a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes
극단 시스템, 그룹 시스템
a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems
속성, 특징
a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium
체력 포인트, HP
(gaming) a measure of a character's well-being, typically represented by a bar or numbers
체력 (게임), HP (히트 포인트)
recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action
실제 플레이, 게임 세션
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
게이머-내러티비스트-시뮬레이셔니스트 이론, 플레이어 선호 이론
a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through
캠페인, 일련의 미션