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Spel - Villkor för rollspel

Här kommer du att lära dig några engelska ord relaterade till rollspelstermer som "gamemaster", "armour class" och "troupe system".

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

live-action rollspel, rollspel i verkligheten

live-action rollspel, rollspel i verkligheten

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tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

bordrollspel, tabletop rollspel

bordrollspel, tabletop rollspel

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campaign setting

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

kampanjinställning, kampanjmiljö

kampanjinställning, kampanjmiljö

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threefold model

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

treenighetsmodell, trippelmodell

treenighetsmodell, trippelmodell

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gamemaster

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

speledare, game master

speledare, game master

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armor class

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

rustningsklass, skyddsnivå

rustningsklass, skyddsnivå

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character sheet

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

karaktärsblad, karaktärsark

karaktärsblad, karaktärsark

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metagaming

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metagaming, metaspel

metagaming, metaspel

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saving throw

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

räddningskast, räddningsroll

räddningskast, räddningsroll

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game mechanic

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

spelhantverk, spelmekanik

spelhantverk, spelmekanik

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troupe system

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

truppsystem, gruppsystem

truppsystem, gruppsystem

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attribute

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

attribut, egenskap

attribut, egenskap

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party

a group of people who are involved in an activity together for entertainment

fest, grupp

fest, grupp

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hit point

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

livspoäng, livspunkt

livspoäng, livspunkt

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health

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

hälsa (spel), livspoäng

hälsa (spel), livspoäng

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actual play

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

verkligt spel, spel-session

verkligt spel, spel-session

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gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

gamist-narrativist-simulerande teori, teori om spelarpreferenser

gamist-narrativist-simulerande teori, teori om spelarpreferenser

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campaign

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

kampanj, uppdragserie

kampanj, uppdragserie

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