a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

实景角色扮演, 真人角色扮演
a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

桌面角色扮演游戏, 桌上角色扮演游戏
a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

战役设定, 游戏世界
a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

三重模型
the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

游戏大师, 游戏主持人
a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

护甲等级, 防护等级
a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

角色表, 角色卡
the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

元游戏, 使用外部知识
a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

豁免投掷, 对抗豁免投掷
a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

游戏机制, 游戏规则
a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

剧团系统, 剧团方法
a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

属性, 特性
a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

生命值, HP
(gaming) a measure of a character's well-being, typically represented by a bar or numbers

健康, 生命值
recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

实际游戏, 录制的会话
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

游戏主义-叙事主义-模拟主义理论, GNS理论
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