pattern

Gry - Terminy Gier Fabularnych

Tutaj nauczysz się niektórych angielskich słów związanych z terminami gier fabularnych, takich jak "mistrz gry", "klasa pancerza" i "system trupy".

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

gra fabularna na żywo, live action role play

gra fabularna na żywo, live action role play

Ex: I went to a local park last weekend to join a live-action role play event with my friends. 
tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

gra fabularna przy stole, stołowa gra fabularna

gra fabularna przy stole, stołowa gra fabularna

Ex: Last weekend, my friends and I played a tabletop role-playing game where we fought dragons and explored castles. 
campaign setting
campaign setting
[Rzeczownik]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

scenariusz kampanii, świat gry

scenariusz kampanii, świat gry

Ex: He used a well-known campaign setting, like the Forgotten Realms, to help guide their adventure in the role-playing game. 
threefold model
threefold model
[Rzeczownik]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

trójstronny model

trójstronny model

Ex: In a good RPG, the threefold model makes sure players have fun exploring new worlds, interacting with others, and facing combat challenges. 
game master
game master
[Rzeczownik]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

mistrz gry, prowadzący grę

mistrz gry, prowadzący grę

Ex: The game master told us the story of a hidden treasure in a distant land. 
armor class
armor class
[Rzeczownik]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

klasa pancerza, poziom ochrony

klasa pancerza, poziom ochrony

Ex: The knight’s armor gives him a high armor class, making it hard for enemies to land a hit. 
character sheet
character sheet
[Rzeczownik]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

karta postaci, arkusz postaci

karta postaci, arkusz postaci

Ex: The game was about to start, so I quickly filled out my character sheet with all the important details. 
metagaming
metagaming
[Rzeczownik]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metagranie, wykorzystanie wiedzy zewnętrznej

metagranie, wykorzystanie wiedzy zewnętrznej

Ex: Mark stopped using metagaming after realizing it took away from the challenge and excitement of the story. 
saving throw
saving throw
[Rzeczownik]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

rzut obronny, rzut obronny przeciwko

rzut obronny, rzut obronny przeciwko

Ex: He failed his saving throw against the trap, which meant his character took the full damage. 
game mechanic
game mechanic
[Rzeczownik]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

mechanika gry, zasada gry

mechanika gry, zasada gry

Ex: The game's mechanic of unlocking new abilities as you progress keeps things exciting and fresh. 
troupe system
troupe system
[Rzeczownik]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

system trupy, metoda trupy

system trupy, metoda trupy

Ex: Instead of sticking to one character, we used a troupe system to switch between roles and explore different storylines. 
attribute
attribute
[Rzeczownik]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

atrybut, cecha

atrybut, cecha

Ex: A character’s agility attribute is essential for dodging attacks in fast-paced combat. 
party
party
[Rzeczownik]

a group of people who are involved in an activity together for entertainment

impreza, przyjęcie

impreza, przyjęcie

hit point
hit point
[Rzeczownik]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

punkt życia, PV

punkt życia, PV

Ex: After taking a heavy blow from the enemy, my character’s hit points dropped to half. 
health
health
[Rzeczownik]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

zdrowie, punkty życia

zdrowie, punkty życia

actual play
actual play
[Rzeczownik]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

rzeczywista gra, nagrana sesja

rzeczywista gra, nagrana sesja

Ex: I love listening to actual play podcasts to see how different groups handle the same RPG rules. 
gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

teoria gamistyczno-narracyjno-symulacyjna, teoria GNS

teoria gamistyczno-narracyjno-symulacyjna, teoria GNS

Ex: According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges. 
campaign
campaign
[Rzeczownik]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

kampania

kampania

Ex: The game's campaign takes players through a thrilling war against alien invaders. 
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