pattern

Juegos - Términos de Juego de Rol

Aquí aprenderás algunas palabras en inglés relacionadas con términos de juegos de rol como "director de juego", "clase de armadura" y "sistema de troupe".

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

juego de rol en vivo, rol en vivo

juego de rol en vivo, rol en vivo

Ex: She enjoys live-action role play because it lets her be someone else for a day. 

Disfruta del juego de rol en vivo porque le permite ser alguien más por un día.

tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

juego de rol de mesa, juego de rol en tablero

juego de rol de mesa, juego de rol en tablero

Ex: I love playing tabletop role-playing games because it feels like creating a movie with friends, where we each play a character. 

Me encanta jugar juegos de rol de mesa porque se siente como crear una película con amigos, donde cada uno interpreta a un personaje.

campaign setting
campaign setting
[Sustantivo]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

escenario de campaña, mundo de juego

escenario de campaña, mundo de juego

Ex: The game master created a unique campaign setting where magic was forbidden and only a few people knew how to use it. 

El maestro del juego creó un escenario de campaña único donde la magia estaba prohibida y solo unas pocas personas sabían cómo usarla.

threefold model
threefold model
[Sustantivo]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

modelo triple

modelo triple

Ex: The threefold model shows that a game is more enjoyable when there is a mix of exploring the world, building relationships, and engaging in battles. 

El modelo triple muestra que un juego es más disfrutable cuando hay una mezcla de exploración del mundo, construcción de relaciones y participación en batallas.

game master
game master
[Sustantivo]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

maestro del juego, director del juego

maestro del juego, director del juego

Ex: We were all excited to see what the game master had planned for our next session. 

Todos estábamos emocionados por ver lo que el director del juego tenía planeado para nuestra próxima sesión.

armor class
armor class
[Sustantivo]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

clase de armadura, nivel de armadura

clase de armadura, nivel de armadura

Ex: The wizard's armor class was low, so they were more vulnerable to attacks. 

La clase de armadura del mago era baja, por lo que eran más vulnerables a los ataques.

character sheet
character sheet
[Sustantivo]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

hoja de personaje, ficha de personaje

hoja de personaje, ficha de personaje

Ex: I need to update my character sheet because I just gained a new ability after leveling up. 

Necesito actualizar mi hoja de personaje porque acabo de ganar una nueva habilidad después de subir de nivel.

metagaming
metagaming
[Sustantivo]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metajuego, uso de conocimientos externos

metajuego, uso de conocimientos externos

Ex: They agreed to avoid metagaming to keep the story enjoyable and focused on the characters. 

Acordaron evitar el metajuego para mantener la historia entretenida y centrada en los personajes.

saving throw
saving throw
[Sustantivo]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

tirada de salvación, tirada de salvación contra

tirada de salvación, tirada de salvación contra

Ex: Jane rolled a saving throw to see if her character could resist the poison, and thankfully, she succeeded. 

Jane hizo una tirada de salvación para ver si su personaje podía resistir el veneno, y afortunadamente, lo logró.

game mechanic
game mechanic
[Sustantivo]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

mecánica de juego, regla de juego

mecánica de juego, regla de juego

Ex: The developer introduced a new game mechanic that allows players to team up with others in multiplayer mode. 

El desarrollador introdujo una nueva mecánica de juego que permite a los jugadores unirse con otros en el modo multijugador.

troupe system
troupe system
[Sustantivo]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

sistema de troupe, método de troupe

sistema de troupe, método de troupe

Ex: In our D&D campaign, the troupe system keeps things interesting because we can experience the world through various characters. 

En nuestra campaña de D&D, el sistema de troupe mantiene las cosas interesantes porque podemos experimentar el mundo a través de varios personajes.

attribute
attribute
[Sustantivo]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

atributo, característica

atributo, característica

Ex: The wizard's intelligence attribute allows them to learn new spells faster than other characters. 

El atributo de inteligencia del mago les permite aprender nuevos hechizos más rápido que otros personajes.

party
party
[Sustantivo]

a group of people who are involved in an activity together for entertainment

fiesta, reunión

fiesta, reunión

hit point
hit point
[Sustantivo]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

punto de vida, PV

punto de vida, PV

Ex: Make sure to check your HP before engaging in another fight. 

Asegúrate de revisar tus puntos de vida antes de entrar en otra pelea.

health
health
[Sustantivo]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

salud, puntos de vida

salud, puntos de vida

actual play
actual play
[Sustantivo]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

juego real, partida grabada

juego real, partida grabada

Ex: After watching that actual play stream, I decided to try playing "Pathfinder" with my friends. 

Después de ver esa transmisión de juego real, decidí intentar jugar "Pathfinder" con mis amigos.

gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

teoría gamista-narrativista-simulacionista, teoría GNS

teoría gamista-narrativista-simulacionista, teoría GNS

Ex: In GNS theory, a gamist player might focus on game mechanics, while a narrativist player would focus on the plot and character interactions. 

En la teoría gamist-narrativist-simulationist, un jugador gamista podría centrarse en las mecánicas del juego, mientras que un jugador narrativista se centraría en la trama y las interacciones de los personajes.

campaign
campaign
[Sustantivo]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

campaña

campaña

Ex: The fantasy campaign had epic boss battles and deep lore. 

La campaña de fantasía tenía batallas épicas contra jefes y una lore profunda.

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