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ゲーム - ロールプレイング ゲーム用語

「ゲームマスター」「防具クラス」「部隊システム」など、ロールプレイングゲームの用語に関する英単語を学びます。

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

ライブアクションロールプレイ, 実演型ロールプレイ

ライブアクションロールプレイ, 実演型ロールプレイ

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[名詞]
tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

テーブルトークRPG, ロールプレイングゲームテーブル

テーブルトークRPG, ロールプレイングゲームテーブル

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[名詞]
campaign setting

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

キャンペーン設定, キャンペーン環境

キャンペーン設定, キャンペーン環境

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[名詞]
threefold model

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

三重モデル, 三つの側面のモデル

三重モデル, 三つの側面のモデル

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[名詞]
gamemaster

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

ゲームマスター, ゲームの進行役

ゲームマスター, ゲームの進行役

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[名詞]
armor class

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

アーマークラス, 防具クラス

アーマークラス, 防具クラス

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[名詞]
character sheet

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

キャラクターシート, キャラクター用紙

キャラクターシート, キャラクター用紙

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[名詞]
metagaming

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

メタゲーム, メタゲーミング

メタゲーム, メタゲーミング

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[名詞]
saving throw

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

セービングスロー, セーヴィングロール

セービングスロー, セーヴィングロール

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[名詞]
game mechanic

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

ゲームメカニクス, ゲームのメカニズム

ゲームメカニクス, ゲームのメカニズム

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[名詞]
troupe system

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

トループシステム, グループシステム

トループシステム, グループシステム

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[名詞]
attribute

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

属性, 特徴

属性, 特徴

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[名詞]
party

a group of people who are involved in an activity together for entertainment

パーティー, グループ

パーティー, グループ

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[名詞]
hit point

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

ヒットポイント, HP

ヒットポイント, HP

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[名詞]
health

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

健康(ゲーム), HP(ヒットポイント)

健康(ゲーム), HP(ヒットポイント)

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[名詞]
actual play

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

アクチュアルプレイ, ゲームセッション

アクチュアルプレイ, ゲームセッション

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[名詞]
gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

ゲーマスト-ナラティブスト-シミュレーショニスト理論, プレイヤーの好みの理論

ゲーマスト-ナラティブスト-シミュレーショニスト理論, プレイヤーの好みの理論

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[名詞]
campaign

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

キャンペーン, 一連の冒険

キャンペーン, 一連の冒険

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[名詞]
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