a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics
ライブアクションロールプレイ, 実演型ロールプレイ
a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes
テーブルトークRPG, ロールプレイングゲームテーブル
a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures
キャンペーン設定, キャンペーン環境
a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat
三重モデル, 三つの側面のモデル
the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee
ゲームマスター, ゲームの進行役
a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed
アーマークラス, 防具クラス
a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay
キャラクターシート, キャラクター用紙
the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game
メタゲーム, メタゲーミング
a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations
セービングスロー, セーヴィングロール
a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay
ゲームメカニクス, ゲームのメカニズム
a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes
トループシステム, グループシステム
a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems
属性, 特徴
a group of people who are involved in an activity together for entertainment
パーティー, グループ
a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium
ヒットポイント, HP
(gaming) a measure of a character's well-being, typically represented by a bar or numbers
健康(ゲーム), HP(ヒットポイント)
recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action
アクチュアルプレイ, ゲームセッション
a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively
ゲーマスト-ナラティブスト-シミュレーショニスト理論, プレイヤーの好みの理論
a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through
キャンペーン, 一連の冒険