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Permainan - Istilah Permainan Peran

Di sini Anda akan mempelajari beberapa kata dalam bahasa Inggris yang terkait dengan istilah permainan peran seperti "gamemaster", "armor class", dan "troupe system".

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a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

peran aksi langsung, permainan peran aksi langsung

peran aksi langsung, permainan peran aksi langsung

Ex: He loves the excitement of live-action role play, especially when they have to solve puzzles together.Dia menyukai kegembiraan dari **peran bermain aksi langsung**, terutama ketika mereka harus memecahkan teka-teki bersama.
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a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

peran permainan peran di atas meja, permainan peran meja

peran permainan peran di atas meja, permainan peran meja

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campaign setting
[Kata benda]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

latar kampanye, dunia permainan

latar kampanye, dunia permainan

Ex: The players were excited to explore the campaign setting, which featured vast forests , towering mountains , and mysterious caves .Para pemain sangat antusias untuk menjelajahi **setting kampanye**, yang menampilkan hutan yang luas, gunung yang menjulang tinggi, dan gua yang misterius.
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threefold model
[Kata benda]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

model tiga kali lipat

model tiga kali lipat

Ex: The threefold model is a helpful tool for game masters to design adventures that balance exploring , talking to others , and combat .**Model tiga bagian** adalah alat yang berguna bagi master permainan untuk merancang petualangan yang menyeimbangkan eksplorasi, berbicara dengan orang lain, dan pertempuran.
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game master
[Kata benda]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

penguasa permainan, pemimpin permainan

penguasa permainan, pemimpin permainan

Ex: The game master quickly adjusted the story when we made unexpected decisions during the game .**Game master** dengan cepat menyesuaikan cerita ketika kami membuat keputusan tak terduga selama permainan.
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armor class
[Kata benda]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

kelas baju besi, tingkat perlindungan

kelas baju besi, tingkat perlindungan

Ex: He took damage because the enemy ’s attack roll exceeded his armor class.Dia menerima kerusakan karena lemparan serangan musuh melebihi **kelas baju besi**-nya.
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character sheet
[Kata benda]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

lembar karakter, sheet karakter

lembar karakter, sheet karakter

Ex: As the game progressed , I checked my character sheet often to track the items and equipment I had collected .Seiring permainan berlangsung, saya sering memeriksa **lembar karakter** saya untuk melacak item dan peralatan yang telah saya kumpulkan.
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metagaming
[Kata benda]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metagaming, penggunaan pengetahuan eksternal

metagaming, penggunaan pengetahuan eksternal

Ex: His use of metagaming tactics during the game led to some frustration among the other players.Penggunaannya taktik **metagaming** selama permainan menyebabkan beberapa kekecewaan di antara pemain lain.
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saving throw
[Kata benda]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

lemparan penyelamatan, lemparan penyelamatan terhadap

lemparan penyelamatan, lemparan penyelamatan terhadap

Ex: After the monster ’s roar , everyone had to make a saving throw to avoid being stunned by the sound .Setelah raungan monster, semua orang harus melakukan **saving throw** untuk menghindari pingsan karena suara.
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game mechanic
[Kata benda]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

mekanika permainan, aturan permainan

mekanika permainan, aturan permainan

Ex: One of the main game mechanics in this new racing game is the ability to upgrade your car after each race .Salah satu **mekanika permainan** utama dalam game balap baru ini adalah kemampuan untuk meningkatkan mobil Anda setelah setiap balapan.
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troupe system
[Kata benda]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

sistem rombongan, metode rombongan

sistem rombongan, metode rombongan

Ex: In our D&D campaign, the troupe system keeps things interesting because we can experience the world through various characters.Dalam kampanye D&D kami, **sistem rombongan** membuat segalanya tetap menarik karena kami dapat mengalami dunia melalui berbagai karakter.
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attribute
[Kata benda]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

atribut, karakteristik

atribut, karakteristik

Ex: The healer ’s wisdom attribute affects the potency of their healing spells in the game .**Atribut** kebijaksanaan penyembuh memengaruhi kekuatan mantra penyembuhan mereka dalam permainan.
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party
[Kata benda]

a group of people who are involved in an activity together for entertainment

pesta, pesta

pesta, pesta

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hit point
[Kata benda]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

titik kesehatan, HP

titik kesehatan, HP

Ex: You need to heal your character ’s hit points before the next fight , or they might not survive .Anda perlu menyembuhkan **hit point** karakter Anda sebelum pertarungan berikutnya, atau mereka mungkin tidak selamat.
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health
[Kata benda]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

kesehatan, poin kesehatan

kesehatan, poin kesehatan

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actual play
[Kata benda]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

permainan aktual, sesi yang direkam

permainan aktual, sesi yang direkam

Ex: Our group recorded an actual play session , and now we 're editing it for our YouTube channel .Kelompok kami merekam sesi **permainan aktual**, dan sekarang kami sedang mengeditnya untuk saluran YouTube kami.
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a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

teori pemain-narator-simulasi, teori GNS

teori pemain-narator-simulasi, teori GNS

Ex: The GNS theory can help game masters understand why their players may prefer different aspects of the game.Teori **gamist-narrativist-simulationist** dapat membantu master game memahami mengapa pemain mereka mungkin lebih menyukai aspek-aspek berbeda dari permainan.
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campaign
[Kata benda]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

kampanye

kampanye

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