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Permainan - Istilah Permainan Peran

Di sini Anda akan mempelajari beberapa kata dalam bahasa Inggris yang terkait dengan istilah permainan peran seperti "gamemaster", "armor class", dan "troupe system".

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

peran aksi langsung, permainan peran aksi langsung

peran aksi langsung, permainan peran aksi langsung

Ex: She enjoys live-action role play because it lets her be someone else for a day. 

Dia menikmati peran permainan hidup karena itu memungkinkannya menjadi orang lain untuk sehari.

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tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

peran permainan peran di atas meja, permainan peran meja

peran permainan peran di atas meja, permainan peran meja

Ex: I love playing tabletop role-playing games because it feels like creating a movie with friends, where we each play a character. 

Saya suka bermain peran permainan meja karena rasanya seperti membuat film dengan teman-teman, di mana kita masing-masing memainkan sebuah karakter.

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campaign setting
campaign setting
[Kata benda]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

latar kampanye, dunia permainan

latar kampanye, dunia permainan

Ex: The game master created a unique campaign setting where magic was forbidden and only a few people knew how to use it. 

Sang game master menciptakan setting kampanye yang unik di mana sihir dilarang dan hanya sedikit orang yang tahu cara menggunakannya.

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threefold model
threefold model
[Kata benda]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

model tiga kali lipat

model tiga kali lipat

Ex: The threefold model shows that a game is more enjoyable when there is a mix of exploring the world, building relationships, and engaging in battles. 

Model tiga bagian menunjukkan bahwa sebuah permainan lebih menyenangkan ketika ada campuran menjelajahi dunia, membangun hubungan, dan terlibat dalam pertempuran.

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game master
game master
[Kata benda]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

penguasa permainan, pemimpin permainan

penguasa permainan, pemimpin permainan

Ex: The game master told us the story of a hidden treasure in a distant land. 

Sang pemimpin permainan menceritakan kepada kami kisah harta karun tersembunyi di negeri yang jauh.

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armor class
armor class
[Kata benda]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

kelas baju besi, tingkat perlindungan

kelas baju besi, tingkat perlindungan

Ex: The wizard's armor class was low, so they were more vulnerable to attacks. 

Kelas baju besi penyihir itu rendah, jadi mereka lebih rentan terhadap serangan.

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character sheet
character sheet
[Kata benda]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

lembar karakter, sheet karakter

lembar karakter, sheet karakter

Ex: I need to update my character sheet because I just gained a new ability after leveling up. 

Saya perlu memperbarui lembar karakter saya karena saya baru saja mendapatkan kemampuan baru setelah naik level.

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metagaming
metagaming
[Kata benda]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metagaming, penggunaan pengetahuan eksternal

metagaming, penggunaan pengetahuan eksternal

Ex: They agreed to avoid metagaming to keep the story enjoyable and focused on the characters. 

Mereka setuju untuk menghindari metagaming agar cerita tetap menyenangkan dan fokus pada karakter.

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saving throw
saving throw
[Kata benda]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

lemparan penyelamatan, lemparan penyelamatan terhadap

lemparan penyelamatan, lemparan penyelamatan terhadap

Ex: Jane rolled a saving throw to see if her character could resist the poison, and thankfully, she succeeded. 

Jane melakukan saving throw untuk melihat apakah karakternya bisa menahan racun, dan untungnya, dia berhasil.

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game mechanic
game mechanic
[Kata benda]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

mekanika permainan, aturan permainan

mekanika permainan, aturan permainan

Ex: The developer introduced a new game mechanic that allows players to team up with others in multiplayer mode. 

Pengembang memperkenalkan mekanika permainan baru yang memungkinkan pemain untuk bermain bersama dengan orang lain dalam mode multipemain.

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troupe system
troupe system
[Kata benda]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

sistem rombongan, metode rombongan

sistem rombongan, metode rombongan

Ex: Instead of sticking to one character, we used a troupe system to switch between roles and explore different storylines. 

Alih-alih tetap pada satu karakter, kami menggunakan sistem rombongan untuk beralih di antara peran dan menjelajahi alur cerita yang berbeda.

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attribute
attribute
[Kata benda]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

atribut, karakteristik

atribut, karakteristik

Ex: A character’s agility attribute is essential for dodging attacks in fast-paced combat. 

Atribut kelincahan karakter sangat penting untuk menghindari serangan dalam pertarungan cepat.

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party
party
[Kata benda]

a group of people who are involved in an activity together for entertainment

pesta, pesta

pesta, pesta

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hit point
hit point
[Kata benda]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

titik kesehatan, HP

titik kesehatan, HP

Ex: After taking a heavy blow from the enemy, my character’s hit points dropped to half. 

Setelah menerima pukulan berat dari musuh, hit point karaketerku turun menjadi setengah.

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health
health
[Kata benda]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

kesehatan, poin kesehatan

kesehatan, poin kesehatan

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actual play
actual play
[Kata benda]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

permainan aktual, sesi yang direkam

permainan aktual, sesi yang direkam

Ex: After watching that actual play stream, I decided to try playing "Pathfinder" with my friends. 

Setelah menonton siaran permainan aktual itu, saya memutuskan untuk mencoba bermain "Pathfinder" dengan teman-teman saya.

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gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

teori pemain-narator-simulasi, teori GNS

teori pemain-narator-simulasi, teori GNS

Ex: According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges. 

Menurut teori gamist-narrativist-simulationist, seorang pemain gamist menikmati fokus pada memenangkan permainan melalui strategi dan mengatasi tantangan.

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campaign
campaign
[Kata benda]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

kampanye

kampanye

Ex: The fantasy campaign had epic boss battles and deep lore. 

Kampanye fantasi memiliki pertempuran bos yang epik dan lore yang mendalam.

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