pattern

Игры - Термины Ролевых Игр

Здесь вы узнаете некоторые английские слова, связанные с терминами ролевых игр, такие как "мастер игры", "класс брони" и "система труппы".

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Words Related to Games
live-action role play
live-action role play
[существительное]

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

ролевая игра живого действия, живая ролевая игра

ролевая игра живого действия, живая ролевая игра

Ex: I went to a local park last weekend to join a live-action role play event with my friends. 
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tabletop role-playing game
tabletop role-playing game
[существительное]

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

настольная ролевая игра, ролевая игра за столом

настольная ролевая игра, ролевая игра за столом

Ex: Last weekend, my friends and I played a tabletop role-playing game where we fought dragons and explored castles. 
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campaign setting
campaign setting
[существительное]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

сеттинг кампании, игровой мир

сеттинг кампании, игровой мир

Ex: He used a well-known campaign setting, like the Forgotten Realms, to help guide their adventure in the role-playing game. 
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threefold model
threefold model
[существительное]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

трехсторонняя модель

трехсторонняя модель

Ex: In a good RPG, the threefold model makes sure players have fun exploring new worlds, interacting with others, and facing combat challenges. 
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game master
game master
[существительное]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

мастер игры, ведущий игры

мастер игры, ведущий игры

Ex: The game master told us the story of a hidden treasure in a distant land. 
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armor class
armor class
[существительное]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

класс брони, уровень защиты

класс брони, уровень защиты

Ex: The knight’s armor gives him a high armor class, making it hard for enemies to land a hit. 
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character sheet
character sheet
[существительное]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

лист персонажа, карта персонажа

лист персонажа, карта персонажа

Ex: The game was about to start, so I quickly filled out my character sheet with all the important details. 
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metagaming
metagaming
[существительное]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

метаигра, использование внешних знаний

метаигра, использование внешних знаний

Ex: Mark stopped using metagaming after realizing it took away from the challenge and excitement of the story. 
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saving throw
saving throw
[существительное]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

спасительный бросок, бросок на спасение

спасительный бросок, бросок на спасение

Ex: He failed his saving throw against the trap, which meant his character took the full damage. 
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game mechanic
game mechanic
[существительное]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

игровая механика, правило игры

игровая механика, правило игры

Ex: The game's mechanic of unlocking new abilities as you progress keeps things exciting and fresh. 
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troupe system
troupe system
[существительное]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

система труппы, метод труппы

система труппы, метод труппы

Ex: Instead of sticking to one character, we used a troupe system to switch between roles and explore different storylines. 
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attribute
attribute
[существительное]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

атрибут, характеристика

атрибут, характеристика

Ex: A character’s agility attribute is essential for dodging attacks in fast-paced combat. 
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party
party
[существительное]

a group of people who are involved in an activity together for entertainment

вечеринка, тусовка

вечеринка, тусовка

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hit point
hit point
[существительное]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

очко здоровья, ОЗ

очко здоровья, ОЗ

Ex: After taking a heavy blow from the enemy, my character’s hit points dropped to half. 
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health
health
[существительное]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

здоровье, очки здоровья

здоровье, очки здоровья

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actual play
actual play
[существительное]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

реальная игра, записанная сессия

реальная игра, записанная сессия

Ex: I love listening to actual play podcasts to see how different groups handle the same RPG rules. 
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gamist-narrativist-simulationist theory
gamist-narrativist-simulationist theory
[существительное]

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

теория геймизма-нарративизма-симуляционизма, теория GNS

теория геймизма-нарративизма-симуляционизма, теория GNS

Ex: According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges. 
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campaign
campaign
[существительное]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

кампания

кампания

Ex: The game's campaign takes players through a thrilling war against alien invaders. 
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