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Spellen - Role-Playing Game Termen

Hier leer je enkele Engelse woorden die verband houden met rollenspeltermen zoals "gamemaster", "armor class" en "troupe system".

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Words Related to Games
live-action role play
[zelfstandig naamwoord]

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

live-action rollenspel, live rollenspel

live-action rollenspel, live rollenspel

Ex: He loves the excitement of live-action role play, especially when they have to solve puzzles together.Hij houdt van de opwinding van **live-action roleplay**, vooral wanneer ze samen puzzels moeten oplossen.
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tabletop role-playing game
[zelfstandig naamwoord]

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

bordrollenspel, tafelrollenspel

bordrollenspel, tafelrollenspel

Ex: The game master gave us a tough challenge in our tabletop RPG, but we managed to solve it with teamwork.De gamemaster gaf ons een uitdagende opdracht in ons **tabletop rollenspel**, maar we hebben het met teamwork opgelost.
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campaign setting
[zelfstandig naamwoord]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

campagne setting, spelwereld

campagne setting, spelwereld

Ex: The players were excited to explore the campaign setting, which featured vast forests , towering mountains , and mysterious caves .De spelers waren enthousiast om de **campagne setting** te verkennen, met uitgestrekte bossen, hoge bergen en mysterieuze grotten.
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threefold model
[zelfstandig naamwoord]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

drievoudig model

drievoudig model

Ex: The threefold model is a helpful tool for game masters to design adventures that balance exploring , talking to others , and combat .Het **drievoudige model** is een nuttig hulpmiddel voor game masters om avonturen te ontwerpen die balans vinden tussen verkennen, praten met anderen en gevechten.
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game master
[zelfstandig naamwoord]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

spelleider, game master

spelleider, game master

Ex: The game master quickly adjusted the story when we made unexpected decisions during the game .De **spelleider** paste het verhaal snel aan toen we onverwachte beslissingen namen tijdens het spel.
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armor class
[zelfstandig naamwoord]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

pantserklasse, beschermingsniveau

pantserklasse, beschermingsniveau

Ex: He took damage because the enemy ’s attack roll exceeded his armor class.Hij liep schade op omdat de aanvalsrol van de vijand zijn **pantserklasse** overtrof.
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character sheet
[zelfstandig naamwoord]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

karakterblad, personageblad

karakterblad, personageblad

Ex: As the game progressed , I checked my character sheet often to track the items and equipment I had collected .Naarmate het spel vorderde, controleerde ik vaak mijn **karakterblad** om de items en uitrusting die ik had verzameld bij te houden.
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metagaming
[zelfstandig naamwoord]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metagaming, gebruik van externe kennis

metagaming, gebruik van externe kennis

Ex: His use of metagaming tactics during the game led to some frustration among the other players.Zijn gebruik van **metagaming**-tactieken tijdens het spel leidde tot enige frustratie bij de andere spelers.
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saving throw
[zelfstandig naamwoord]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

reddingsworp, reddingsworp tegen

reddingsworp, reddingsworp tegen

Ex: After the monster ’s roar , everyone had to make a saving throw to avoid being stunned by the sound .Na het brullen van het monster moest iedereen een **reddingsworp** maken om niet te worden verdoofd door het geluid.
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game mechanic
[zelfstandig naamwoord]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

spelmechanica, spelregel

spelmechanica, spelregel

Ex: One of the main game mechanics in this new racing game is the ability to upgrade your car after each race .Een van de belangrijkste **spelmechanica** in dit nieuwe racespel is de mogelijkheid om je auto na elke race te upgraden.
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troupe system
[zelfstandig naamwoord]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

troepe systeem, troep methode

troepe systeem, troep methode

Ex: In our D&D campaign, the troupe system keeps things interesting because we can experience the world through various characters.In onze D&D-campagne houdt het **troupe-systeem** de dingen interessant omdat we de wereld kunnen ervaren door verschillende personages.
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attribute
[zelfstandig naamwoord]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

attribuut, eigenschap

attribuut, eigenschap

Ex: The healer ’s wisdom attribute affects the potency of their healing spells in the game .Het **attribuut** wijsheid van de genezer beïnvloedt de kracht van hun genezende spreuken in het spel.
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party
[zelfstandig naamwoord]

a group of people who are involved in an activity together for entertainment

feest, partij

feest, partij

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hit point
[zelfstandig naamwoord]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

levenspunt, LP

levenspunt, LP

Ex: You need to heal your character ’s hit points before the next fight , or they might not survive .Je moet de **hit points** van je personage genezen voor het volgende gevecht, anders overleven ze het misschien niet.
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health
[zelfstandig naamwoord]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

gezondheid, levenspunten

gezondheid, levenspunten

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actual play
[zelfstandig naamwoord]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

daadwerkelijk spel, opgenomen sessie

daadwerkelijk spel, opgenomen sessie

Ex: Our group recorded an actual play session , and now we 're editing it for our YouTube channel .Onze groep heeft een **actual play**-sessie opgenomen, en nu zijn we die aan het bewerken voor ons YouTube-kanaal.
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a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

gamist-narrativist-simulationist theorie, GNS-theorie

gamist-narrativist-simulationist theorie, GNS-theorie

Ex: The GNS theory can help game masters understand why their players may prefer different aspects of the game.De **gamist-narrativist-simulationist theorie** kan game masters helpen begrijpen waarom hun spelers mogelijk verschillende aspecten van het spel verkiezen.
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campaign
[zelfstandig naamwoord]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

campagne

campagne

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