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Jocuri - Termeni de Jocuri de Rol

Aici vei învăța câteva cuvinte în engleză legate de termenii jocurilor de rol, cum ar fi "maestru de joc", "clasă de armură" și "sistem de trupă".

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Words Related to Games
live-action role play

a form of interactive role-playing game where participants physically act out their characters and engage in a shared narrative within a real-world setting, often with minimal or no use of dice or other game mechanics

joc de rol live, interpretare live de rol

joc de rol live, interpretare live de rol

Ex: I went to a local park last weekend to join a live-action role play event with my friends. 
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tabletop role-playing game

a type of game where players assume the roles of fictional characters and collaboratively create a story and adventure, guided by rules and a gamemaster, using dice rolls and imagination to resolve actions and outcomes

joc de rol pe masă, joc de rol la masă

joc de rol pe masă, joc de rol la masă

Ex: Last weekend, my friends and I played a tabletop role-playing game where we fought dragons and explored castles. 
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campaign setting
campaign setting
[substantiv]

a fictional or pre-designed world, universe, or environment created for use in tabletop role-playing games, providing a backdrop and context for the game's narrative and adventures

cadrul campaniei, lumea jocului

cadrul campaniei, lumea jocului

Ex: He used a well-known campaign setting, like the Forgotten Realms, to help guide their adventure in the role-playing game. 
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threefold model
threefold model
[substantiv]

a theoretical framework used in tabletop role-playing games to classify player preferences and game styles into three main categories: exploration, interaction, and combat

model triplu

model triplu

Ex: In a good RPG, the threefold model makes sure players have fun exploring new worlds, interacting with others, and facing combat challenges. 
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game master
game master
[substantiv]

the person who runs and oversees a tabletop role-playing game, guiding the players through the game's story and acting as the referee

maestrul jocului, povestitorul

maestrul jocului, povestitorul

Ex: The game master told us the story of a hidden treasure in a distant land. 
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armor class
armor class
[substantiv]

a numerical representation in tabletop role-playing games, particularly Dungeons & Dragons, that indicates how difficult it is for a character to be hit or damaged in combat, with higher values making it more challenging for attacks to succeed

clasă de armură, nivel de protecție

clasă de armură, nivel de protecție

Ex: The knight’s armor gives him a high armor class, making it hard for enemies to land a hit. 
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character sheet
character sheet
[substantiv]

a document, whether physical or digital, used in role-playing games to record and organize the details and statistics of a player's character, including attributes, abilities, skills, and equipment, serving as a reference and resource during gameplay

fișă de personaj, foaie de personaj

fișă de personaj, foaie de personaj

Ex: The game was about to start, so I quickly filled out my character sheet with all the important details. 
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metagaming
metagaming
[substantiv]

the act of using external knowledge or information that is outside the game world to influence in-game decisions, often breaking the immersion and fairness of the game

metajoc, utilizarea cunoștințelor externe

metajoc, utilizarea cunoștințelor externe

Ex: Mark stopped using metagaming after realizing it took away from the challenge and excitement of the story. 
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saving throw
saving throw
[substantiv]

a roll of dice in tabletop role-playing games, like Dungeons & Dragons, made by a player character to resist or mitigate the effects of certain hazards, spells, or other adverse situations

aruncare de salvare, aruncare de salvare împotriva

aruncare de salvare, aruncare de salvare împotriva

Ex: He failed his saving throw against the trap, which meant his character took the full damage. 
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game mechanic
game mechanic
[substantiv]

a rule or interaction that governs how players interact with the game world and achieve objectives during gameplay

mecanica jocului, regulă de joc

mecanica jocului, regulă de joc

Ex: The game's mechanic of unlocking new abilities as you progress keeps things exciting and fresh. 
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troupe system
troupe system
[substantiv]

a role-playing game structure where players collectively control multiple characters, allowing them to rotate and play different roles during the game's narrative and scenes

sistemul de trupă, metoda de trupă

sistemul de trupă, metoda de trupă

Ex: Instead of sticking to one character, we used a troupe system to switch between roles and explore different storylines. 
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attribute
attribute
[substantiv]

a specific characteristic or statistic that represents a particular aspect of a character or entity in a game, influencing their abilities and interactions within the game's mechanics and systems

atribut, caracteristică

atribut, caracteristică

Ex: A character’s agility attribute is essential for dodging attacks in fast-paced combat. 
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party
party
[substantiv]

a group of people who are involved in an activity together for entertainment

petrecere, serată

petrecere, serată

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hit point
hit point
[substantiv]

a numerical value representing the amount of health or vitality a character or object has in a game or other entertainment medium

punct de viață, PV

punct de viață, PV

Ex: After taking a heavy blow from the enemy, my character’s hit points dropped to half. 
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health
health
[substantiv]

(gaming) a measure of a character's well-being, typically represented by a bar or numbers

sănătate, puncte de viață

sănătate, puncte de viață

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actual play
actual play
[substantiv]

recordings, live streams, or sessions where players engage in gameplay, whether in tabletop role-playing games or video games, providing an opportunity for others to observe and experience the game in action

joc real, sesiune înregistrată

joc real, sesiune înregistrată

Ex: I love listening to actual play podcasts to see how different groups handle the same RPG rules. 
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gamist-narrativist-simulationist theory

a framework used to classify player preferences in tabletop role-playing games, categorizing them into Gamism, Narrativism, or Simulationism based on their focus on challenge, storytelling, or immersion, respectively

teoria gamist-narativist-simulaționist, teoria GNS

teoria gamist-narativist-simulaționist, teoria GNS

Ex: According to GNS theory, a gamist player enjoys focusing on winning the game through strategy and overcoming challenges. 
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campaign
campaign
[substantiv]

a series of connected missions, quests, or adventures designed to form a cohesive narrative or storyline for players to experience and progress through

campanie

campanie

Ex: The game's campaign takes players through a thrilling war against alien invaders. 
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