a literary device in which an attempt at serious or elevated writing or speech is undermined by an incongruous or absurd use of language or imagery

바토스, 실망 효과
the most significant moment in a story, play, movie, etc. with a high dramatic suspense

클라이맥스, 정점
a literary principle that states that every element introduced in a story must be necessary and relevant to the plot or it should be removed

체호프의 총, 체호프의 원칙
a literary technique that uses humor to interrupt serious or tragic scenes in order to provide a temporary release from emotional tension

코믹 릴리프, 희극적 완화
a plot device or a literary technique that is used to resolve a difficult or complicated situation in an unexpected and somewhat unrealistic way

계략, 기법
the last section of a literary or dramatic piece where the plot is concluded and all the matters of the work is explained

결말, 해결
a literary device where a sudden and unexpected event or character is introduced to resolve a problem in a story

deus ex machina, 신의 개입
the act of adding extra details or exaggerating certain aspects of a story or description to make it more interesting or appealing

꾸밈, 과장
the final part of a story, movie, etc.

끝, 결말
a plot or character element that is introduced but never fully explained or resolved, leaving the audience with unanswered questions or loose ends

해결되지 않은 요소, 매달린 플롯
the time and place in which the story of a movie, play, etc. is taking place

배경, 세팅
an ending to an episode of a series that keeps the audience in suspense

서스펜스, 클리프행거
the basic idea, concept, or foundation upon which a story is built, and often includes the central conflict, characters, setting, and overall tone or genre of the narrative

전제, 가정
a recurring element that is the main idea or subject in a literary or artistic piece

테마, 모티프
the freedom to deviate from facts, rules or conventional forms practiced by an artist or author in order to gain a desired effect

시적 허가, 시적 자유
a book, movie, play, etc. that continues and extends the story of an earlier one

속편
unwanted information about how the plot of a movie, game, book, etc. develops or ends that can ruin one's enjoyment

스포일러, 줄거리 누설
the plot of a movie, play, novel, etc.

줄거리, 스토리라인
the continuous flow of thoughts, feelings, and sensations of a character in a seemingly unstructured and spontaneous manner

의식의 흐름, 의식의 흐름
a series of events in a novel, movie, etc. that is separate from the main story and is less important but is linked to it

서브플롯, 부수적 줄거리
a genre of literature, film, or entertainment that features action-packed adventures of daring swordplay, romance, and excitement, often set in historical or fantastical settings

검객 모험, 모험적인 검술 이야기
a brief summary or overview of the plot, characters, and major events of a book, movie, or other narrative work

시놉시스, 요약
a common or recurring theme, motif, or device that is used in literature, art, or other forms of creative expression

트로프, 수사법
a brief, impressionistic scene or sketch in literature or film that focuses on a particular moment or character

비네트
a condition experienced by writers in which they are unable to produce new written material, despite having the desire or obligation to do so

작가의 블록, 창작의 블록
any material in a narrative that serves to pad or extend the length of the story without advancing the plot or developing the characters

채우기, 채움 재료
a scene in a story line that interrupts the chronological order and takes the narrative back in time

플래시백, 회상 장면
a literary technique in which an introductory narrative serves as a frame for another story or a series of shorter stories

프레임 스토리, 틀 이야기
a literary device that reveals a character's inner thoughts and feelings directly to the reader

내면 독백, 내적 독백
to cause the death of a character in a work of fiction, typically for dramatic effects or to advance the plot

제거하다, 죽이다
a type of storytelling in which events are presented in a sequential and chronological order, following a cause-and-effect pattern and progressing toward a resolution or endpoint

선형 서사, 직선적 내러티브
a type of storytelling that does not follow a chronological sequence, instead jumping back and forth in time or presenting events out of order

비선형 내러티브, 비연대기적 서사
a type of storytelling that allows the audience or user to actively participate in the story, making decisions that affect the direction or outcome of the narrative

상호작용적 내러티브, 인터랙티브 스토리
a tedious or boring section of a work of literature or other artistic work, characterized by a lack of action, tension, or interest

길고 지루한 부분
a relationship dynamic commonly found in stories, where three characters are romantically involved with each other in a way that creates tension, conflict, and difficult choices

삼각관계, 메나주 아 트루아
a storytelling device often used in film and literature, referring to an object, goal, or other motivator that drives the plot and characters' actions, but is often irrelevant or unimportant to the overall story itself

맥거핀, 찾는 물건
to create or embellish a story or a person's life with mythological or heroic elements

신화화하다, 전설화하다
to provide a spoken or written description of an event, story, etc.

이야기하다, 서술하다
the way of telling or explaining a story, particularly in a movie, novel, etc.

내레이션, 이야기
a story or an account of something especially one that is told in a movie, novel, etc.

서사, 이야기
a plotline or a story element that runs throughout a larger narrative, connecting different events and characters together, often with a unifying theme or motif

내러티브 실, 플롯 라인
the rhythm, tempo, and speed at which a story unfolds, and how it affects the audience's engagement and emotional response to the narrative

리듬, 속도
to attribute human characteristics, traits, or qualities to a non-human object, concept, or animal

의인화하다, 구현하다
the events that are crucial to the formation and continuity of a story in a movie, play, novel, etc.

플롯, 줄거리
a situation where the plot of a story deviates from its original trajectory

플롯 드리프트, 플롯 이탈
an apparent mistake or inconsistency in the narrative of a book, motion picture, etc.

플롯 홀, 내러티브 불일치
a sudden and unexpected development in the storyline of a narrative, often at a crucial moment

플롯 트위스트, 예상치 못한 전개
a narrative element, often used in literature or film, that is employed by the author or screenwriter to advance the story or create a particular effect

플롯 장치, 서사적 도구
a plot device where a character uses the exact wording of a rule or agreement to avoid its intended meaning or purpose

궤변, 말장난
anything that is intended to take people's focus away from what is important

허위 정보, 주의를 돌리게 하는 것
a term coined by J.R.R. Tolkien to describe a sudden and unexpected turn of events in a story that results in a positive and joyful outcome

유캐터스트로피, 예상치 못한 행복한 전환
an instance of showing a scene or event that will happen later in a movie, TV episode, etc. interrupting the chronological order of the plot

플래시포워드, 앞으로 점프
a literary technique in which a narrative begins in the middle of the story, rather than at the beginning

사건의 한가운데에서, 인 메디아스 레스
a literary device used at the beginning of a story to capture the reader's attention and engage their interest

내러티브 훅, 이야기 갈고리
a situation in which one believes that an unfortunate event that has happened to someone is well deserved

시적 정의, 신의 징벌
a hypothetical situation which presents a moral dilemma where a person or authority must decide whether to use extreme measures to prevent a catastrophic event from occurring

똑딱거리는 시한폭탄 시나리오, 똑딱거리는 시한폭탄의 도덕적 딜레마 상황
a literary technique used to make the familiar seem unfamiliar or strange in order to encourage the reader to see the world in a new way

낯설게하기, 이질화
a narrative technique in which a story is told from multiple perspectives or points of view

다중시점성, 다중 시점 서사 기법
the struggle between opposing forces in a story, which drives the narrative forward and creates tension and drama

갈등, 서사적 긴장
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