a program that translates source code written in a programming language into machine code or bytecode, allowing the computer's central processing unit (CPU) to execute the program
컴파일러
a device in a computer or gaming system that improves the display and performance of graphics and images
그래픽 카드
a group of integrated circuits that work together to manage data flow between the processor, memory, and peripherals of a computer or device
칩셋
(computing) a type of software stored in a way that it cannot be modified or erased
펌웨어
a symbol or indicator on a computer screen that marks the position where user input, such as mouse clicks or keystrokes, is applied
포인터
a symbol, message, or signal on a computer screen that indicates the system is ready to receive input or commands from the user
프롬프트
a small, specialized application or program designed to perform a specific task within a larger software context, often used for interactive or dynamic features
애플릿
a software tool or program used by developers to identify and rectify errors, known as bugs, in computer programs
디버거
(computing) the program through which a user can interact with a computer, especially its design and appearance
인터페이스
a communication system facilitating data transfer between components or devices within a computer or between multiple computers
버스
A robust and secure computing infrastructure used for processing, storing, and managing vast amounts of data in enterprises.
메인프레임
a specialized electronic circuit designed to accelerate the processing of images and videos for output to a display
그래픽 처리 장치
a type of non-volatile memory in a computer or electronic device where data is permanently stored
읽기 전용 메모리
a device fixed in a computer to store information, which retains data if power goes off and is much faster compared to a hard drive
솔리드 스테이트 드라이브
a type of computer memory tasked with temporarily storing data for a quicker access
임의 접근 메모리
the part of a computer where operations are controlled and executed
중앙 처리 장치